View Issue Details

IDProjectCategoryLast Update
0001465AI War 1 / ClassicCrash/ExceptionNov 20, 2010 2:32 pm
ReporterDraco18s Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version4.037 
Summary0001465: Hard Crash!
DescriptionHere's the error log. Its all I know.

AI had just blown up one of my (military) command stations with the help of a hybrid.

11/17/2010 9:40:47 PM (4.036)
-----------------------------------
ErrorsReportedByEngine-----------------------------------
11/17/2010 9:40:47 PM (4.036)
-----------------------------------Exception-----------------------------------Log String: NullReferenceException: Object reference not set to an instance of an object
Stack Trace: GameButton.RenderSelf (Rect buttonRect, Boolean IsEnabled)
ArcenButtonSetSelfRender.Render (Rect ParentBounds, Vector2 EffectiveScrollPosition, Vector3 MousePositionFromTopLeft)
AbstractArcenWindow.WindowFunctionCall (Int32 WindowID)
UnityEngine.GUI+_Window.Do ()
UnityEngine.GUI.EndWindows (UnityEngine.IDList idlist)
UnityEngine.GUIUtility.EndGUI (Int32 doLayout, Int32 doWindows, UnityEngine.IDList idlist)
TagsNo tags attached.
Internal Weight

Activities

keith.lamothe

Nov 18, 2010 10:07 pm

administrator   ~0003937

Those are from yesterday on version 4.036. Was the crash today, on 4.037?

Draco18s

Nov 18, 2010 11:05 pm

developer   ~0003952

Ah, you're right, that is from yesterday. It was newer than the other error log with errors from last month. :P

And I guess that means that the game crashed before it could report errors. Client just completely froze up, no music track, for both players.

Chris_McElligottPark

Nov 18, 2010 11:07 pm

administrator   ~0003954

That sounds like an infinite loop, then, if it happened for both players and logged nothing. So something in the main thread, not the AI thread, also. Can you reproduce it with the save? And/or, can you share info on what you were playing with? As in, was Fallen Spire on? Sounds like hybrids were, and those recently had some notable changes, so maybe the issue is in there, not sure.

Draco18s

Nov 18, 2010 11:08 pm

developer   ~0003955

Last edited: Nov 18, 2010 11:09 pm

All expansions were on, civilian leaders....
I've got an auto save, but I'm pretty sure it's before I even built the command station that was popped.

Added the autosave. There's one system that is clean of the AI that I built a military command station in next to the asteroids (there was a single bomber and frigate in the system at the time and I was too lazy to move any of my units in to deal with it).

Draco18s

Nov 18, 2010 11:08 pm

developer  

Autosave.sav (271,590 bytes)

Chris_McElligottPark

Nov 18, 2010 11:09 pm

administrator   ~0003956

Hmm, okay -- thanks! Keith, I leave this to you, I suspect it's in some of that stuff. I just checked the civ leaders to be sure, but it seems ok.

Draco18s

Nov 18, 2010 11:15 pm

developer   ~0003957

Oh, just discovered this:

11/18/2010 10:14:13 PM (4.037)
-----------------------------------
MISSING LOCALIZATION-----------------------------------
SpireAdvancedPhotonBombardmentCannons_Full

Chris_McElligottPark

Nov 19, 2010 9:04 am

administrator   ~0003967

That one's not harmful, no worries on it.

keith.lamothe

Nov 20, 2010 1:33 pm

administrator   ~0004083

Ok, I loaded the save and let it run for a while; one command station did get popped but no freeze happened.

If you can isolate a reproducible case, please let me know.

Draco18s

Nov 20, 2010 2:24 pm

developer   ~0004095

Alright, thanks Keith. Like I said, the save was from a pretty good while before the crash. I don't think either of us will really be poking around with that game anymore, especially not really knowing what we did.

keith.lamothe

Nov 20, 2010 2:32 pm

administrator   ~0004097

Ok, going to move this off my list for now then, will be happy to look at further reports.

Fwiw, I ran into this myself in some of my tests, but I fixed the instances I was seeing.

Issue History

Date Modified Username Field Change
Nov 18, 2010 9:56 pm Draco18s New Issue
Nov 18, 2010 10:07 pm keith.lamothe Note Added: 0003937
Nov 18, 2010 11:05 pm Draco18s Note Added: 0003952
Nov 18, 2010 11:07 pm Chris_McElligottPark Note Added: 0003954
Nov 18, 2010 11:08 pm Draco18s Note Added: 0003955
Nov 18, 2010 11:08 pm Draco18s File Added: Autosave.sav
Nov 18, 2010 11:09 pm Draco18s Note Edited: 0003955
Nov 18, 2010 11:09 pm Chris_McElligottPark Note Added: 0003956
Nov 18, 2010 11:10 pm Chris_McElligottPark Assigned To => keith.lamothe
Nov 18, 2010 11:10 pm Chris_McElligottPark Status new => confirmed
Nov 18, 2010 11:15 pm Draco18s Note Added: 0003957
Nov 19, 2010 9:04 am Chris_McElligottPark Note Added: 0003967
Nov 20, 2010 1:33 pm keith.lamothe Note Added: 0004083
Nov 20, 2010 1:33 pm keith.lamothe Status confirmed => feedback
Nov 20, 2010 2:24 pm Draco18s Note Added: 0004095
Nov 20, 2010 2:24 pm Draco18s Status feedback => assigned
Nov 20, 2010 2:32 pm keith.lamothe Note Added: 0004097
Nov 20, 2010 2:32 pm keith.lamothe Status assigned => resolved
Nov 20, 2010 2:32 pm keith.lamothe Resolution open => fixed
Apr 14, 2014 9:27 am Chris_McElligottPark Category Bug - Crash or Exception => Crash/Exception