View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0014689 | The Last Federation | Gameplay Issue | Apr 26, 2014 6:33 am | Apr 26, 2014 12:00 pm | |
Reporter | alocritani | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 1.005 Beta (Holy Smokes It's Big) | ||||
Summary | 0014689: Shots disapperaring before reaching range | ||||
Description | I've not noticed it before, but is it intended that fired shots disappears before reaching displayed range? edit: it happens for all weapons, not only minigun | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Are you stationary in that shot? |
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No, I'm moving in the same direction of shots. Maybe the problem is that the range is accurate at the time of firing and then, since I moved, shots seems to fall short |
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Yeah, shots don't have your velocity added to them. This makes it *really* annoying when you fight ships that move faster than your projectiles (though I suppose that's how the AI feels all of the time). |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 26, 2014 6:33 am | alocritani | New Issue | |
Apr 26, 2014 6:33 am | alocritani | File Added: Shots.png | |
Apr 26, 2014 6:37 am | alocritani | Description Updated | |
Apr 26, 2014 10:42 am | GC13 | Note Added: 0036844 | |
Apr 26, 2014 11:48 am | alocritani | Note Added: 0036845 | |
Apr 26, 2014 12:00 pm | GC13 | Note Added: 0036846 |