View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0014812 | The Last Federation | Gameplay Issue | Apr 30, 2014 4:27 pm | May 1, 2014 11:38 am | |
Reporter | ptarth | Assigned To | Chris_McElligottPark | ||
Status | considering | Resolution | open | ||
Product Version | 1.007 Beta (Solar Map Balance And Auto-Resolve Polish) | ||||
Summary | 0014812: Use the Dispatch Time method for all actions. | ||||
Description | Current System Dispatch missions are integrated with time passage. You set the length of a contract and then you are sent to the solar system screen to wait out the duration of the contract. You can interrupt the contract at any point, and then come back to resume it later. This allows players to fast forward through long dispatch missions and still be able to deal with sudden important events. Other missions (like colonize a moon or share technology with another race) currently do not return to the solar system menu after completion, instead you remain at the menu and are allowed to make further deals. Then when you return to the solar system map, time is fast forwarded automatically to account for your actions. This leads to problems wherein events are completed without the chance of player intervention. For example a war can be started and won without the player able to do anything. Additionally, actions are completed prior to the start of the passage of time, not at the end of the passage wherein it makes more sense. An example of this is sabotage mission. You blow the building up and then you have to wait a month. If you had to wait a month and then the building was destroyed, incidental bug-like behaviors (e.g., space elevators being bought by the race as soon as you destroy it) would be reduced. Proposal: All actions should be converted to the same time system that Dispatch missions use. If it takes 1 month to transfer technology from 1 race to another (and for balance reasons we require the player to do nothing during that month) then, just like dispatch missions, the timer would appear at the top of the screen. If the player interrupts the task to go do something else, then so be it. Logic would have to be added so that if a player abandons a task and then the race finishes it on its own, the incomplete task is eliminated. Additionally, the results of actions should not occur until the end of the waiting period, not at the beginning. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 30, 2014 4:27 pm | ptarth | New Issue | |
May 1, 2014 11:31 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 1, 2014 11:31 am | Chris_McElligottPark | Status | new => considering |
May 1, 2014 11:38 am | Histidine | Note Added: 0037114 |