View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0014968 | AI War 1 / Classic | Suggestion - Game Mechanics | May 6, 2014 10:36 am | May 6, 2014 11:02 am | |
Reporter | Tssbackus | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 7.024 | ||||
Summary | 0014968: do self sacrificing units cause AI salvage? | ||||
Description | I'm not sure where to put this post, so sorry if it is in the wrong spot. As far as I understand, self sacrificing units give salvage to the AI. Would this discourage people from using units like nanoswarms and autobombs? I personally don't want to be giving the ai free money... | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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They do give salvage, but since their metal costs are very low it doesn't give the AI much. That said, if you build an "autobomb cannon" with a bunch of spacedocks and dozens of engineers on the other side of a wormhole, and keep that up for a while then the AI will eventually get a reprisal wave out of it. This is intended as that kind of "dock cannon" approach has long needed some kind of counterbalance. But I wouldn't say they fundamentally cause more reprisal than just sending in your fleet and taking normal losses, so I don't think there's any mechanical reason to stop using them in such situations. There's just more of a tradeoff now. |
Date Modified | Username | Field | Change |
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May 6, 2014 10:36 am | Tssbackus | New Issue | |
May 6, 2014 11:02 am | keith.lamothe | Note Added: 0037561 |