View Issue Details

IDProjectCategoryLast Update
0015014The Last FederationBug - GameplayMay 13, 2014 1:28 pm
ReporterGC13 Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.016 (Finish Him!) 
Fixed in Version1.018 (Treasure Trove) 
Summary0015014: Armada construction has stopped, no building shown being built despite budget for it
DescriptionThe Andor world in this game is constantly showing 57% of its budget devoted to armada construction, and the new armada as being 68% complete. This doesn't rise, even if the game is fast-forwarded for months.

It also shows money as being spent on building construction, but doesn't show any progress towards any buildings. Usable land, however *is* rising as time goes on.
TagsNo tags attached.
Internal WeightNew

Activities

GC13

May 7, 2014 5:19 pm

reporter  

NoArmadaConstruction.save (968,013 bytes)

Zulgaines

May 13, 2014 1:41 am

reporter   ~0037953

Seeing the same kind of thing in my game, Burlust and Peltian haven't even built a single armada since the game started.

Zulgaines

May 13, 2014 1:41 am

reporter  

Ironman_2.save (68,737 bytes)

Chris_McElligottPark

May 13, 2014 9:29 am

administrator   ~0037974

This wasn't the issue for either of you, but even so:

* If a race is at their sustainable armada cap, then the details for their planets now show that rather than showing whatever percentage complete it would otherwise show.

* If some sort of action or similar is blocking armada production at a planet, the details on that planet now show what is going on.

Chris_McElligottPark

May 13, 2014 9:29 am

administrator   ~0037975

GC13, this was your issue:

Thanks!

* Fixed an issue where diseases or extraordinarily poor economic conditions on a planet could absolutely zero out armada construction and improvement at that planet. Now it still hurts production immensely, but not so completely.

Chris_McElligottPark

May 13, 2014 10:17 am

administrator   ~0037976

* Added a new "Construction Quality" section to the local details for planets. This shows the armada construction multiplier and the building construction multiplier at the location, along with a breakdown of exactly why the multiplier is what it is. This can help with figuring out why something is abnormally low or high (diseases, bonuses from events, whatever), and thus can tell you what you can do about it.

GC13

May 13, 2014 11:14 am

reporter   ~0037979

That's neat. Was the land reclamation really so easy that they could make progress on that, though, but couldn't advance even a single point on the armadas?

Chris_McElligottPark

May 13, 2014 12:04 pm

administrator   ~0037991

Apparently!

Chris_McElligottPark

May 13, 2014 1:01 pm

administrator   ~0037997

Okay, Zulgaines, finally got yours also:

* Adjustments to the armada construction speed stuff:
** Races are now smarter about allocating more of their budget to armada production when they have no armadas at a planet.
** The amount of bonus to shipbuilding speeds from high public order, and from holding manufacturing outposts, is now lower.
** The amount of bonus to shipbuilding speeds from space elevators and the various techs is now lower.
** The innate racial shipbuilding speed differences are now lower.
** The overall baseline speed of armada construction and improvement is now a lot higher, so races are less dependent on crazy-high bonuses in order to have a reasonable rate of production. This avoids having insane spreads in armada production rates where one race produces basically nothing.

Thanks guys!

Zulgaines

May 13, 2014 1:28 pm

reporter   ~0038000

Fantastic, I was trying to see how many people I could keep alive this game but when I got races going full suicidal like the Burlust declaring war and not building a space ship for 3 years it really makes it hard to keep them alive LOL.

Issue History

Date Modified Username Field Change
May 7, 2014 5:19 pm GC13 New Issue
May 7, 2014 5:19 pm GC13 File Added: NoArmadaConstruction.save
May 13, 2014 1:41 am Zulgaines Note Added: 0037953
May 13, 2014 1:41 am Zulgaines File Added: Ironman_2.save
May 13, 2014 9:29 am Chris_McElligottPark Note Added: 0037974
May 13, 2014 9:29 am Chris_McElligottPark Note Added: 0037975
May 13, 2014 10:17 am Chris_McElligottPark Note Added: 0037976
May 13, 2014 11:14 am GC13 Note Added: 0037979
May 13, 2014 12:04 pm Chris_McElligottPark Note Added: 0037991
May 13, 2014 1:01 pm Chris_McElligottPark Internal Weight => New
May 13, 2014 1:01 pm Chris_McElligottPark Note Added: 0037997
May 13, 2014 1:01 pm Chris_McElligottPark Status new => resolved
May 13, 2014 1:01 pm Chris_McElligottPark Fixed in Version => 1.018 (Treasure Trove)
May 13, 2014 1:01 pm Chris_McElligottPark Resolution open => fixed
May 13, 2014 1:01 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
May 13, 2014 1:28 pm Zulgaines Note Added: 0038000