View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0015121 | The Last Federation | Suggestion | May 13, 2014 2:18 am | Jun 10, 2014 3:46 am | |
Reporter | Drak | Assigned To | keith.lamothe | ||
Status | assigned | Resolution | reopened | ||
Product Version | 1.016 (Finish Him!) | ||||
Fixed in Version | 1.024 (Disease Resistance) | ||||
Summary | 0015121: Suggestion: Eternal Dispatches, and Daily Accumulation | ||||
Description | Dispatches should no longer require a months drop down. You simply start a dispatch and it keeps going until you stop it (or it completes or is interrupted). Rewards accumulate at the end of each day (so interrupting loses you that day - starting and immediately ending a dispatch gets you nothing, starting a dispatch just before the day ends is soo difficult as to be a skill, not an exploit...) Upon its ending, you are presented with a report. The dispatch is now done (progress is saved if building/researching/etc) and rewards are paid out. Some dispatches, of course, have their duration set (like construction or research). These dispatches complete when the time has filled to 100% ( a progress bar in the real time updates area would be cool for these types) and are also tallied daily. Progress is saved as normal (in daily increments). Also, though display should be in monthly increments (to avoid absurdly small/large numbers) all rounding should be to the nearest day and displayed as fractional months (1 day = 0.05 months I believe, so this is easy to display and for users to read). Example: This would mean that researching a tech that requires 100 base months with all science techs (6.9 multiplier) would yield (100*20/6.9=290 days =14.50 months) And should be listed / paid as such. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
related to | 0015033 | resolved | keith.lamothe | Do a month's work in a day! (exploit) |
related to | 0014962 | assigned | keith.lamothe | Dispatches scaled with tech/goons. |
related to | 0015061 | resolved | keith.lamothe | Goon Rounding Issue |
related to | 0015247 | resolved | keith.lamothe | Interrupting Dispatch Loses Progress |
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Add Fractional Goons and Bob's your uncle.... |
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These are both really good points. I'm not sure about fractional goons, but we'll see. ;) |
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Fractional goons fix the Goon Rounding issues. And again, they'd still be rounded to daily increments. Just consider a fractional goon to be splitting a "1 month contract", rather than physically splitting said goon. Basically, the overriding problem is that the basic unit of time in the simulation is one day (attacks are coalated daily, ship movement occurs daily, and days - not months - are all that's needed to spawn, move to destination, and attack), but the rounding is happening in 1 month increments, during which time a significant number of things can occur. Also, it is easy to reduce construction time requirements to something like 2.5 months (or worse 2.1), at which point you're expending 2-10 times the number of goons you should be, which becomes significant. Same for 5.1 month science projects, though less impacting, as not using the goon means only a 20%, rather than a 50%, increase in cost. |
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Yep, after I said that I realized the same thing. I agree. :) |
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Oh, well Cheers then. ;) |
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For 1.024: * The game will now track partial scientist/construction-worker goons, if the circumstances would only spend "part" of one. * Dispatch results (rewards and progress) are now counted on a daily basis, rather than a monthly one. And the bit about not having a month-duration dropdown was done earlier. Thanks :) |
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(As of 1.025) Loving the daily, however, the time required (before applying goons, but after applying time multipliers) is still being rounded to a whole month, NOT to days. Example: This would mean that researching a tech that requires 100 base months with all science techs (6.9 multiplier) would yield (100*20/6.9=290 days =14.50 months) And should be listed / paid as such. In the current system, the project would be rounded to (let's say) 15 months, and then 14 whole goons are being used. It should round to 14.50 months, then use 13.5 goons. Also, there still seems to be a lower limit of like 5 months to do construction of stations, and the x6 multiplier for construction at the black market is getting multiplied by 6 AFTER that minimum is enforced (meaning station construction takes a minimum of 30 months at the blackmarket no matter how high your construction multiplier gets). This seems a little unreasonable to me. The whole point of the rounding to days and calculating partial time requirements is to remove - or at least reduce to the bear minimum - these kind of artificial restrictions on the polayer's power. If I have a fleet of 500 manufacturing outposts, it should tkae only a few days to whip out another one... At the very least, the restrictions should be lowered to the one month lower limit, and construction times at the black market should be multiplied by the factor of 6, THEN increased to the minimum time, instead of having the time required raised to the hard minimum THEN multiplied by 6. |
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Also, some dispatches are still listing in monthly rates. Either everything should be in daily amounts, or everything should be in monthly. (See attached image) |
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Date Modified | Username | Field | Change |
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May 13, 2014 2:18 am | Drak | New Issue | |
May 13, 2014 2:18 am | Drak | Summary | Suggestion: Eternal Dispatches => Suggestion: Eternal Dispatches, and Daily Accumulation |
May 13, 2014 2:19 am | Drak | Description Updated | |
May 13, 2014 3:19 am | Drak | Note Added: 0037956 | |
May 13, 2014 3:21 am | Drak | Relationship added | related to 0015033 |
May 13, 2014 3:22 am | Drak | Relationship added | related to 0014962 |
May 13, 2014 3:22 am | Drak | Relationship added | related to 0015061 |
May 13, 2014 3:23 am | Drak | Description Updated | |
May 13, 2014 7:07 am | Drak | Description Updated | |
May 22, 2014 7:23 am | Drak | Relationship added | related to 0015247 |
May 22, 2014 1:48 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
May 22, 2014 1:48 pm | Chris_McElligottPark | Status | new => assigned |
May 22, 2014 1:49 pm | Chris_McElligottPark | Note Added: 0038282 | |
May 22, 2014 3:28 pm | Drak | Note Added: 0038290 | |
May 22, 2014 3:29 pm | Chris_McElligottPark | Note Added: 0038291 | |
May 22, 2014 3:31 pm | Drak | Note Edited: 0038290 | |
May 22, 2014 3:32 pm | Drak | Note Added: 0038292 | |
May 31, 2014 9:49 am | keith.lamothe | Internal Weight | => New |
May 31, 2014 9:49 am | keith.lamothe | Note Added: 0038396 | |
May 31, 2014 9:49 am | keith.lamothe | Status | assigned => resolved |
May 31, 2014 9:49 am | keith.lamothe | Fixed in Version | => 1.024 (Disease Resistance) |
May 31, 2014 9:49 am | keith.lamothe | Resolution | open => fixed |
Jun 10, 2014 3:21 am | Drak | Note Added: 0038497 | |
Jun 10, 2014 3:21 am | Drak | Status | resolved => feedback |
Jun 10, 2014 3:21 am | Drak | Resolution | fixed => reopened |
Jun 10, 2014 3:22 am | Drak | Note Edited: 0038497 | |
Jun 10, 2014 3:28 am | Drak | Note Edited: 0038497 | |
Jun 10, 2014 3:30 am | Drak | Note Edited: 0038497 | |
Jun 10, 2014 3:45 am | Drak | Note Added: 0038498 | |
Jun 10, 2014 3:45 am | Drak | Status | feedback => assigned |
Jun 10, 2014 3:46 am | Drak | File Added: DispatchStillInMonths.JPG | |
Jun 15, 2014 12:12 am | Drak | Note Edited: 0038498 |