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IDProjectCategoryLast Update
0015153The Last FederationGameplay IssueMay 14, 2014 1:02 pm
Reporterwindgen Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.018 (Treasure Trove) 
Fixed in Version1.019 (Solar Wind) 
Summary0015153: Attack of opportunity war declared, but attacker does nothing
DescriptionIn the attached save file, within a few months the Thoraxians usually launch an attack of opportunity against the Andors, who have no fleets left. (I'll file another ticket explaining how that happened. EDIT: Filed as 0015154) But when it happens, the Thoraxians just let their fleets just sit at home, and allow the Andors to rebuild their defenses.

I have a feeling that the AI has "I need to keep X units defending my homeworld" logic, and that logic is preventing them from putting any ships into the war. My feeling is that the AI shouldn't declare an offensive war if it's not willing to commit sufficient fleets to have a decent chance of overpowering the defender.
TagsNo tags attached.
Internal WeightNew

Activities

windgen

May 14, 2014 3:32 am

reporter  

bug15153.save (58,825 bytes)

Ragwortshire

May 14, 2014 3:39 am

reporter   ~0038049

I strongly support this. I've seen several situations where an attacker declares war even though the force they have actually available to attack (not defending their homeworld or outposts, or raiding) is very close to the defender's strength.

timfortress

May 14, 2014 4:16 am

reporter   ~0038051

I strong against it.
the Procedure of declaring war (they(B) seems week > announce they are preparing war against (B) >prepare for war(give us some time right?Also give player some time to react,like try to stop us or player assault one of their planet to assist A,or giving time for player to destory ships in A planet )

timfortress

May 14, 2014 4:17 am

reporter   ~0038052

The point is there should be time giving a player to react before war started.

Ragwortshire

May 14, 2014 4:30 am

reporter   ~0038053

Giving the player and/or other races time to prepare can easily be achieved by other means (e.g., having the attacking race wait for longer than usual). In fact, there is already "time to prepare" programmed into the game. Declaring war without a fleet, or the semi-suicidal behaviour seen when races send 1-2 armadas to a heavily defended planet, is not required.

Chris_McElligottPark

May 14, 2014 1:02 pm

administrator   ~0038067

Thanks!

* The solar map AI has seen some notable upgrades so that it won't declare attacks that it can't follow through on, and so that it will also shift the priorities of its overall navy depending on circumstances (full attack when attacking and not threatened, half-attack when threatened and attacking, and then various peaceful options when not doing either of the above).
** Previously these naval priorities were set at the start of the game, and would occasionally change due to circumstances, but not well enough.

Issue History

Date Modified Username Field Change
May 14, 2014 3:22 am windgen New Issue
May 14, 2014 3:32 am windgen File Added: bug15153.save
May 14, 2014 3:33 am windgen Description Updated
May 14, 2014 3:39 am Ragwortshire Note Added: 0038049
May 14, 2014 4:16 am timfortress Note Added: 0038051
May 14, 2014 4:17 am timfortress Note Added: 0038052
May 14, 2014 4:30 am Ragwortshire Note Added: 0038053
May 14, 2014 1:02 pm Chris_McElligottPark Internal Weight => New
May 14, 2014 1:02 pm Chris_McElligottPark Note Added: 0038067
May 14, 2014 1:02 pm Chris_McElligottPark Status new => resolved
May 14, 2014 1:02 pm Chris_McElligottPark Fixed in Version => 1.019 (Solar Wind)
May 14, 2014 1:02 pm Chris_McElligottPark Resolution open => fixed
May 14, 2014 1:02 pm Chris_McElligottPark Assigned To => Chris_McElligottPark