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IDProjectCategoryLast Update
0015154The Last FederationBalance IssueMay 20, 2014 1:06 pm
Reporterwindgen Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.018 (Treasure Trove) 
Fixed in Version1.021 (Of Armadas And Outposts) 
Summary0015154: Defender committing all ships to deliver spacefaring quest
Description
Attached is a save file. The Acutians have a secret proposal to deliver spacefaring tech. Accepting it puts me in combat with the Andors (who were the starting race this game).

Winning the battle results in zero ships for the Andors. Which makes the Thoraxians declare an attack of opportunity. And then there's a twist, which you can read about in 0015153.

It seems implausible for role-playing reasons that a race would actually send their *entire* fleet off on an archaeology/science mission to excavate lost hydral tech and leave their homeworld totally undefended.

Maybe cap the number of flagships that can be defenders on this quest to like half the fleet strength or something?
TagsNo tags attached.
Internal WeightNew

Activities

windgen

May 14, 2014 3:32 am

reporter  

bug15154.save (54,277 bytes)

Ragwortshire

May 14, 2014 3:53 am

reporter   ~0038050

Last edited: May 14, 2014 3:57 am

Not only that, but even if you only destroy ONE flagship (the minimum required to win the mission), they still lose everything!

I'll attach another couple of saves. I promise I only killed one flagship in the battle, and in the debriefing screen it said the Andors lost one Armada.

EDIT: Oops, I was wrong. Actually the other Armada is still there, but in the save it's flying back to the Andor homeworld and so doesn't show up.

However there is another bug, which I will report...

Ragwortshire

May 14, 2014 3:53 am

reporter  

Secret_Prop_Before.save (24,177 bytes)

Ragwortshire

May 14, 2014 3:53 am

reporter  

Secret_Prop_After.save (26,841 bytes)

Chris_McElligottPark

May 20, 2014 1:06 pm

administrator   ~0038210

Thanks!

* Previously, when it came to main-government armadas to get involved in opposing you in quests, the rules were that it would just take an entire armada, and potentially move it from a really critical location to somewhere really stupid. And potentially give you 18+ flagships to chew through (ugh).
** Now the armada-getting for quests is a lot more nuanced:
*** Firstly, it tries to pull PART of an armada that is sized appropriately to the quest. But it also tries not to empty out any planetary armadas too thoroughly.
*** Secondly, if it can't find anything above, it no longer just gives up. Instead, it tries to pull emergency reserves together into an armada with the base power level that is being requested by the quest.
*** Thirdly, if THAT doesn't work, then creates an armada on the fly for the quest, but charges the highest-economy planet of that race 1/4 the base power level of the armada in economy points.
** Note that case 3 is pretty unlikely in most games, but in situations where a quest came up and then a race really got smashed to the brink, then it will come up. In those cases the quest now still is able to function without the race just getting "free armadas" (there should be a cost to everything).
** Some of the problems with armadas just being too crazy in quests came about because of recent shifts to make armadas fewer in number but larger in scope; that had an adverse effect on quests (auto-resolve could work around it, but still).
** This also solves a number of things with quests being canceled early -- not bugs at all, but situations that were nonideal and a confusing to players.

Issue History

Date Modified Username Field Change
May 14, 2014 3:29 am windgen New Issue
May 14, 2014 3:32 am windgen File Added: bug15154.save
May 14, 2014 3:53 am Ragwortshire Note Added: 0038050
May 14, 2014 3:53 am Ragwortshire File Added: Secret_Prop_Before.save
May 14, 2014 3:53 am Ragwortshire File Added: Secret_Prop_After.save
May 14, 2014 3:57 am Ragwortshire Note Edited: 0038050
May 20, 2014 1:06 pm Chris_McElligottPark Internal Weight => New
May 20, 2014 1:06 pm Chris_McElligottPark Note Added: 0038210
May 20, 2014 1:06 pm Chris_McElligottPark Status new => resolved
May 20, 2014 1:06 pm Chris_McElligottPark Fixed in Version => 1.021 (Of Armadas And Outposts)
May 20, 2014 1:06 pm Chris_McElligottPark Resolution open => fixed
May 20, 2014 1:06 pm Chris_McElligottPark Assigned To => Chris_McElligottPark