View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0001535 | AI War 1 / Classic | Suggestion - Balance Tweaks | Nov 22, 2010 10:23 am | Nov 25, 2010 7:36 am | |
Reporter | zebramatt | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.038 | ||||
Fixed in Version | 4.041 | ||||
Summary | 0001535: More health for Golems! | ||||
Description | My only remaining gripe with Golems is that they might be just a little bit too fragile. I can only use them on the front lines due to their nuanced supply mechanic... but if I take my eye off them for even a second they're eaten by Guardians! I'm not suggesting I should be able to throw them right into the fray and go do something else, mind you. Simply that I be able to actually use them for something without having to make sure they have a clear escape path at all times for fear of them being munched before I can do anything about it. More health for Golems, I say! | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 22, 2010 10:23 am | zebramatt | New Issue | |
Nov 24, 2010 10:05 pm | Chris_McElligottPark | Note Added: 0004463 | |
Nov 24, 2010 10:05 pm | Chris_McElligottPark | Status | new => resolved |
Nov 24, 2010 10:05 pm | Chris_McElligottPark | Fixed in Version | => 4.041 |
Nov 24, 2010 10:05 pm | Chris_McElligottPark | Resolution | open => fixed |
Nov 24, 2010 10:05 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Nov 24, 2010 10:07 pm | keith.lamothe | Note Added: 0004464 | |
Nov 25, 2010 7:36 am | zebramatt | Note Added: 0004489 |