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IDProjectCategoryLast Update
0015362AI War 1 / ClassicBug - GameplayJun 6, 2014 12:17 pm
Reportertadrinth Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version7.033 
Fixed in Version7.034 
Summary0015362: Player-friendly Dyson Gatlings die in seconds on AI-controlled planets
DescriptionI freed a Dyson Sphere and have a friendly planet 2 hops away from it. The Dyson Gatlings head toward my friendly planet, but as soon as they reach the AI planet in between, their health begins to rapidly drop.

This bug only appeared when I upgraded from 7.031 to 7.033. Prior to that, I had Dyson Gatlings merrily patrolling my chain of systems.

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tadrinth

Jun 3, 2014 12:51 am

reporter  

TechSY730

Jun 3, 2014 2:02 am

reporter   ~0038422

Sounds like their auto-self damage didn't get scaled down by 100x.

malkiel

Jun 3, 2014 2:38 pm

reporter   ~0038425

posted this yesterday, was coming back to add a save to mine but you got it.
strange thing is, I never knew they had attrition before this problem popped up.

keith.lamothe

Jun 6, 2014 12:17 pm

administrator   ~0038457

For 7.034:

* Fixed a bug where the dyson gatling's conditional self-attrition had not been scaled down when health was divided by 100, leading to very rapid self-attrition.

Thanks :)

Issue History

Date Modified Username Field Change
Jun 3, 2014 12:51 am tadrinth New Issue
Jun 3, 2014 12:51 am tadrinth File Added: Limburger Redo 15.7 building lightning torpededo frigates.sav
Jun 3, 2014 2:02 am TechSY730 Note Added: 0038422
Jun 3, 2014 2:38 pm malkiel Note Added: 0038425
Jun 6, 2014 12:17 pm keith.lamothe Internal Weight => New
Jun 6, 2014 12:17 pm keith.lamothe Note Added: 0038457
Jun 6, 2014 12:17 pm keith.lamothe Status new => resolved
Jun 6, 2014 12:17 pm keith.lamothe Fixed in Version => 7.034
Jun 6, 2014 12:17 pm keith.lamothe Resolution open => fixed
Jun 6, 2014 12:17 pm keith.lamothe Assigned To => keith.lamothe