View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0015362 | AI War 1 / Classic | Bug - Gameplay | Jun 3, 2014 12:51 am | Jun 6, 2014 12:17 pm | |
Reporter | tadrinth | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 7.033 | ||||
Fixed in Version | 7.034 | ||||
Summary | 0015362: Player-friendly Dyson Gatlings die in seconds on AI-controlled planets | ||||
Description | I freed a Dyson Sphere and have a friendly planet 2 hops away from it. The Dyson Gatlings head toward my friendly planet, but as soon as they reach the AI planet in between, their health begins to rapidly drop. This bug only appeared when I upgraded from 7.031 to 7.033. Prior to that, I had Dyson Gatlings merrily patrolling my chain of systems. Save attached. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Sounds like their auto-self damage didn't get scaled down by 100x. |
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posted this yesterday, was coming back to add a save to mine but you got it. strange thing is, I never knew they had attrition before this problem popped up. |
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For 7.034: * Fixed a bug where the dyson gatling's conditional self-attrition had not been scaled down when health was divided by 100, leading to very rapid self-attrition. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 3, 2014 12:51 am | tadrinth | New Issue | |
Jun 3, 2014 12:51 am | tadrinth | File Added: Limburger Redo 15.7 building lightning torpededo frigates.sav | |
Jun 3, 2014 2:02 am | TechSY730 | Note Added: 0038422 | |
Jun 3, 2014 2:38 pm | malkiel | Note Added: 0038425 | |
Jun 6, 2014 12:17 pm | keith.lamothe | Internal Weight | => New |
Jun 6, 2014 12:17 pm | keith.lamothe | Note Added: 0038457 | |
Jun 6, 2014 12:17 pm | keith.lamothe | Status | new => resolved |
Jun 6, 2014 12:17 pm | keith.lamothe | Fixed in Version | => 7.034 |
Jun 6, 2014 12:17 pm | keith.lamothe | Resolution | open => fixed |
Jun 6, 2014 12:17 pm | keith.lamothe | Assigned To | => keith.lamothe |