View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0015370 | AI War 1 / Classic | Suggestion - Game Mechanics - Endgame Mechanics | Jun 6, 2014 5:45 am | Jun 16, 2014 12:06 pm | |
Reporter | TheokGrundor | Assigned To | keith.lamothe | ||
Status | considering | Resolution | open | ||
Product Version | 7.033 | ||||
Summary | 0015370: Shipwrecks | ||||
Description | Let me start by saying I'm a bit of a hoarder and I get frustrated when resource go to waste. One of the more stressful facets of this game is in how to deploy units that are by nature irreplaceable when lost. For buildings and the like there are chivalrous AI that wont break them even as they try to steamroll my defenses with tens of thousands of ships. My command station and fortresses, every last turret, and most of my fleet are in ruins, but that tragically placed Advanced Starship constructor is perfectly fine. Spirecraft and Golems tho... those are gone forever. I propose that much like some buildings, these ships leave rebuildable wreckage that can be (perhaps at great expense) restored to working order. This could also allow another tactic as ive seen the AI send spirecraft at me and I could be wrong but i seem to recall them using golems too. As the AI sends these ships at you, you could destroy them and repurpose their wreckage as your own vessels. Provided you have supply at that world of course. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
|
The first one (rebuilding own unique ships at GREAT cost by using their shipwrecks) sounds good. The second one (rebuilding AI unique ships) will never ever happen (and not only due to being unbalanceable). For one these are different from the golems/spirecraft you as a player can get (at least the health differs as far as I know) and more importantly you already get resources (a lot of resources) for destroying them. |
|
I did bot know about the AI having different unique ships, so yeah I guess I can see how that idea doesn't work. My problem is i have 120 world maps that still only have 0-2 Titanite asteroids... Maybe a subplot that occasionally has meteors moving in from deep space? And if you don't harvest/destroy them they eventually leave/collide with something. |
|
I understand your issue, and the limited availability of asteroids and broken golems really sucks for slow-rolling long games on big map sizes. But the highest you could ever hope for is for YOUR OWN ones to be rebuildable, and even if that would become a thing it would have to be an additional lobby-option. One with even bigger score-reduction than putting the superweapons on "easy" and with more drawbacks (higher cost for each subsequent repair) aswell. For Spirecraft, making asteroids renewable in-game could, similarly, only be an option lower than "spirecraft easy" with higher score-reduction and some other drawbacks added on top aswell. I'm not saying your wishes (renewable golems/spirecraft) are impossible to grant, but they'd always come at great cost. |
|
I admit I was focused more on utility than balance so how about instead of a greater abundance of ships a more even distribution of seeded meteors? I believe the current system already makes higher tier meteors in locations further from home-worlds in more heavily defended areas. So how about a basic restructuring where T1 asteroids only seed 200% what youd need to build all ships, T2 would then have 190% and so on til T6 which only have a couple extra meteors than you can use and they are all in otherwise strategic nightmare zones. Unless of course its intended that there are not enough to max out T6 Spirecraft... For the repair mechanic how bout easy only needs supply on the planet your rebuilding them whereas medium would require friendly territory. Hard could stay just gone forever. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 6, 2014 5:45 am | TheokGrundor | New Issue | |
Jun 6, 2014 2:17 pm | Shoat | Note Added: 0038466 | |
Jun 6, 2014 11:40 pm | TheokGrundor | Note Added: 0038471 | |
Jun 7, 2014 5:09 am | Shoat | Note Added: 0038475 | |
Jun 7, 2014 5:44 am | TheokGrundor | Note Added: 0038476 | |
Jun 16, 2014 12:06 pm | keith.lamothe | Assigned To | => keith.lamothe |
Jun 16, 2014 12:06 pm | keith.lamothe | Status | new => considering |