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IDProjectCategoryLast Update
0015426The Last FederationBalance IssueJul 5, 2014 10:46 pm
ReporterTheDarkMaster Assigned To 
Status newResolutionopen 
Product Version1.025 (Hotfix) 
Summary0015426: Burlust birthrates are out of control? Maybe the Peltians too.
DescriptionThe Burlusts in this game will not die, and the reason appears to be ridiculously high birth rates. Each race's rates are as follows:

Burlust: 11,573-28,672m birth, 4-11m death.
Peltian: 126,000,000m-157,500,016m birth, 7-11m death.
Skylaxian: 26-40m birth, 1-2m death.
Boarine: 45m-64m birth, 0-0 death.
Evucks: 5-6m birth, 2-3m death.
Thoraxian: 0-0 birth, 6-11m death.
Andor: 443-510 manufactured a month (planet is at equalibrium).
Acutian: 0-0 manufactured, planet has very low compatibility.

Side note, I can't seem to assist in bombing the planet, and can only help ground invasion forces. They never last long enough, or do enough damage to take the regenerating population out.
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TheDarkMaster

Jun 14, 2014 8:25 pm

reporter  

Game 2.save (249,777 bytes)

zharmad

Jun 17, 2014 5:49 am

reporter   ~0038522

You have a Federation which has take over half the solar system, correct? Special building of Burlusts and Peltians will each skyrocket their population growth levels in response. These were introduced in the last few patches.

Two things that could be done before fixes come:
- *Constantly* beseige their planets and land ground troops, the game should lock effective birth rate to death rate while ground combat occurs. However, Burlusts will still have insane ground combat multiplier so it will take some centuries...
- pause play before integer overflow happens with the peltian populations.

TheDarkMaster

Jun 17, 2014 8:52 am

reporter   ~0038523

Last edited: Jun 17, 2014 8:56 am

I have everyone in the federation but the Burlusts, however the Burlusts have been under constant siege for nearly the entire game.

Maintaining a constant ground presence is outright impossible for the player. They've been under siege the whole game, but there is no way for me to actually do anything to keep the ground troops alive or help land more.

However, it seems that after around 20 years passed when I last started trying to just make credits by assisting with fleet construction, enough attackers from all 7 other races finally managed to maintain a ground presence for long enough to capture the planet. That's after those races have been able to freely grow their tech and build lots and lots of outposts.

Poulpe

Jun 24, 2014 4:09 pm

reporter   ~0038578

I can't kill the burlust too.
The Peltians in my Federation owns all the planet exept 1 Burlust planet.
I have all the technologies and even with the ultimates ones there is nothing I can do.

TheDarkMaster

Jun 24, 2014 6:30 pm

reporter   ~0038579

I had the Acutians planet crack them, but that's obviously not an option for you. With only the Petians, you also can't dump toxic waste, use spy probes, or backdoor them into the federation either.

unhappyyak

Jul 1, 2014 9:12 pm

reporter   ~0038624

I'm having the same problem. The Brulusts have been under constant siege for something like 50 years and ground troops don't last long enough to significantly impact their numbers. Currently the Brulusts are at ~5300m total population with births of 291,000m-725,000m per month. That's...50-130 children born to every Brulust citizen every month? Seems exhausting.

Simba7

Jul 5, 2014 10:46 pm

reporter   ~0038645

Yes, the bonuses provided to the 'last faction standing' are far too severe. Even when they are out-teched by several marks ('enemy' faction has mark 2 ships, fed faction has mark 6 ships) they still have MASSIVE combat advantages.

I agree the ending should be a climax, but it should not be a tedious slug-fest, especially since the game should reward you for tactically laying the groundwork for your victory.

Issue History

Date Modified Username Field Change
Jun 14, 2014 8:25 pm TheDarkMaster New Issue
Jun 14, 2014 8:25 pm TheDarkMaster File Added: Game 2.save
Jun 17, 2014 5:49 am zharmad Note Added: 0038522
Jun 17, 2014 8:52 am TheDarkMaster Note Added: 0038523
Jun 17, 2014 8:56 am TheDarkMaster Note Edited: 0038523
Jun 24, 2014 4:09 pm Poulpe Note Added: 0038578
Jun 24, 2014 6:30 pm TheDarkMaster Note Added: 0038579
Jul 1, 2014 9:12 pm unhappyyak Note Added: 0038624
Jul 5, 2014 10:46 pm Simba7 Note Added: 0038645