View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0015466 | AI War 1 / Classic | Suggestion - Campaign Management And Setup | Jun 21, 2014 6:25 pm | Jun 25, 2014 11:21 am | |
Reporter | vinco | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 7.040 | ||||
Fixed in Version | 7.043 | ||||
Summary | 0015466: Improve starting Exile journal | ||||
Description | Currently, the exile journal does not state that the game starts with one data point, and that it's pointless to hack for more information outside of the revealed range of that point. Accordingly players like me may hack near the home system and be confused by the lack of a new data point and the presence of the original point. Original text follows... In the attached game, I hacked the world just east of my HW (covered by the p7 in the map) for exile info. The result was "many jumps away". However, a planet very far away from me now shows a 6-jump distance. Saves and screenshot attached. V1 is an early save in the campaign. V2 is after the hacking and capture. In case it matters, I did untangle the map. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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This is actually WAD; the "bug" is that the Exile journal is not clear that you actually start the game with one bit of data. The same thing happened to me. If you start a new game and immediately switch to Exile filter, you will see that you already have one hint. Hacks done outside the range of that hint seem to give no new information. |
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Thanks for the update, MaxAstro... Adjusting title and text accordingly. |
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The first exile journal already mentions: " I did recover two more pieces of Greenhaven's message: the transmission signature, and data from one planet's telemetry arrays on that signal's main direction. " Is that not showing up in your case? |
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Keith, I think that it's just not clear that there's no point in hacking outside of the range of the first signal. I must not have paid enough attention to the starting journal entry to pick up that one planet was already tagged. |
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I think this will help: For 7.043: * Planets that have been exile-surveyed will now always display something on the exile filter. ** If it's close enough it will display the number like before. ** If it's further away than that, and in a game started in this version or later, it will display ">6" or something like that, telling you that it's beyond the maximum range at which it can give you precise information. ** If it's further away than that, and in a game started before this version, it will display "???". Thanks :) |
Date Modified | Username | Field | Change |
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Jun 21, 2014 6:25 pm | vinco | New Issue | |
Jun 21, 2014 6:25 pm | vinco | File Added: Save.7z | |
Jun 21, 2014 9:20 pm | MaxAstro | Note Added: 0038562 | |
Jun 21, 2014 9:33 pm | vinco | Note Added: 0038563 | |
Jun 21, 2014 9:35 pm | vinco | Category | Bug - Gameplay => Suggestion - Campaign Management And Setup |
Jun 21, 2014 9:35 pm | vinco | Summary | Exile data shows up in wrong location on map => Improve starting Exile journal |
Jun 21, 2014 9:35 pm | vinco | Description Updated | |
Jun 23, 2014 12:56 pm | keith.lamothe | Note Added: 0038567 | |
Jun 23, 2014 12:56 pm | keith.lamothe | Assigned To | => keith.lamothe |
Jun 23, 2014 12:56 pm | keith.lamothe | Status | new => feedback |
Jun 23, 2014 7:00 pm | vinco | Note Added: 0038570 | |
Jun 23, 2014 7:00 pm | vinco | Status | feedback => assigned |
Jun 25, 2014 11:21 am | keith.lamothe | Internal Weight | => New |
Jun 25, 2014 11:21 am | keith.lamothe | Note Added: 0038582 | |
Jun 25, 2014 11:21 am | keith.lamothe | Status | assigned => resolved |
Jun 25, 2014 11:21 am | keith.lamothe | Fixed in Version | => 7.043 |
Jun 25, 2014 11:21 am | keith.lamothe | Resolution | open => fixed |