View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0015468 | AI War 1 / Classic | Suggestion - New Features | Jun 21, 2014 9:18 pm | Jun 23, 2014 1:17 pm | |
Reporter | MaxAstro | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 7.040 | ||||
Fixed in Version | 7.041 | ||||
Summary | 0015468: Resource Generating Structure for Nomads | ||||
Description | Would it be possible, now that they don't have harvesters, to add some kind of capturable resource generating structure to Nomads? Or maybe some other kind of unique capturable - right now it seems like there are a lot of drawbacks to capturing Nomads and not a lot of incentive to do so. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 21, 2014 9:18 pm | MaxAstro | New Issue | |
Jun 23, 2014 1:17 pm | keith.lamothe | Internal Weight | => New |
Jun 23, 2014 1:17 pm | keith.lamothe | Note Added: 0038568 | |
Jun 23, 2014 1:17 pm | keith.lamothe | Status | new => resolved |
Jun 23, 2014 1:17 pm | keith.lamothe | Fixed in Version | => 7.041 |
Jun 23, 2014 1:17 pm | keith.lamothe | Resolution | open => fixed |
Jun 23, 2014 1:17 pm | keith.lamothe | Assigned To | => keith.lamothe |