View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0015477 | AI War 1 / Classic | Bug - Gameplay | Jun 24, 2014 5:58 pm | Jun 25, 2014 12:34 pm | |
Reporter | orzelek | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 7.041 | ||||
Fixed in Version | 7.043 | ||||
Summary | 0015477: Exile Hacker not working | ||||
Description | Load the attached file and build Exile Hacker in Kalovar system. There is no reaction to it's presence and no hack is happening. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Confirmed that the hack isn't doing anything. Also tried it on an adjacent system and nothing happened either. |
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For 7.043: * Fixed a bug where doing an exile-survey hack of a planet "out of range" would actually trigger part of the logic as if you'd found the signal, which would then prevent future exile-survey hacks from happening at all, as well as give you a very confusing journal message. ** It will also now detect if a loaded save is in that state and clear the "have found signal" flag and remove the erroneous journal so that you'll get it properly when you actually find the signal. Thanks :) |
Date Modified | Username | Field | Change |
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Jun 24, 2014 5:58 pm | orzelek | New Issue | |
Jun 24, 2014 5:58 pm | orzelek | File Added: T3.sav | |
Jun 24, 2014 7:19 pm | Tridus | Note Added: 0038580 | |
Jun 25, 2014 12:34 pm | keith.lamothe | Internal Weight | => New |
Jun 25, 2014 12:34 pm | keith.lamothe | Note Added: 0038584 | |
Jun 25, 2014 12:34 pm | keith.lamothe | Status | new => resolved |
Jun 25, 2014 12:34 pm | keith.lamothe | Fixed in Version | => 7.043 |
Jun 25, 2014 12:34 pm | keith.lamothe | Resolution | open => fixed |
Jun 25, 2014 12:34 pm | keith.lamothe | Assigned To | => keith.lamothe |