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IDProjectCategoryLast Update
0001548AI War 1 / ClassicBalance IssueJan 3, 2011 11:45 am
ReporterTheDeadlyShoe Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Product Version4.039 
Summary0001548: Martys > Waves
DescriptionSpirecraft Martyr Mk1s let you kill waves instantly for as long as you have asteroids.

suggestions:

lower damage? required to be on AI planet?
TagsNo tags attached.
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keith.lamothe

Nov 23, 2010 1:00 pm

administrator   ~0004274

Well, you're spending non-replaceable resources, so taking out a wave isn't out of the question. But if a MkI is taking out an arbitrary number of MkV units or something like that, that's a bit much.

My guess is to have some kind of cap on the total amount of damage done, or number of targets (like flak), but generally we let self-destruct-aoe be uncapped.

Chris_McElligottPark

Nov 23, 2010 1:45 pm

administrator   ~0004276

Last edited: Nov 23, 2010 1:45 pm

Don't worry, this should make much better sense when the spirecraft minor faction changes are in: http://www.arcengames.com/forums/index.php/topic,7693.0.html

You'll need to kill that many ships with one go, quite regularly. But the fact that these are a non-renewable resource will matter quite a bit more, then, too.

TheDeadlyShoe

Nov 23, 2010 4:31 pm

reporter   ~0004317

Last edited: Nov 23, 2010 4:40 pm

Hmm, I hadn't read that stuff when I was typing this up. That would change things, certainly.

But after using Martyrs a few times I cant help but feel that even in these 'hard' plots, they would still be pretty imba because of their ability to completely one-shot AIP waves. You barely even need any other means to defend against them. 10,000 MK V Bombers could attack a wormhole and it wouldnt really matter as long as they all come through at once.

I believe they also represent a spirecraft internal balance issue, since (IMO) they'd drastically outperform anything else you can build off Reptite and Pysite. They also put Self-Destruct Guardians to shame :]

I'll wait and see, naturally.

While I'm at it, though - the +100 radius on the explosion isnt always enough to hit every tractored ship (should be +200?).

Issue History

Date Modified Username Field Change
Nov 23, 2010 12:52 pm TheDeadlyShoe New Issue
Nov 23, 2010 1:00 pm keith.lamothe Note Added: 0004274
Nov 23, 2010 1:45 pm Chris_McElligottPark Note Added: 0004276
Nov 23, 2010 1:45 pm Chris_McElligottPark Status new => resolved
Nov 23, 2010 1:45 pm Chris_McElligottPark Resolution open => no change required
Nov 23, 2010 1:45 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Nov 23, 2010 1:45 pm Chris_McElligottPark Note Edited: 0004276
Nov 23, 2010 4:31 pm TheDeadlyShoe Note Added: 0004317
Nov 23, 2010 4:40 pm TheDeadlyShoe Note Edited: 0004317
Jan 3, 2011 11:45 am Chris_McElligottPark Status resolved => closed
Apr 14, 2014 9:29 am Chris_McElligottPark Category Gameplay - Balance Issue => Balance Issue