View Issue Details

IDProjectCategoryLast Update
0001558AI War 1 / ClassicBug - OtherNov 24, 2010 2:43 pm
Reporterorzelek Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version4.039 
Summary0001558: Spire help comes... and ruins you in an instant
DescriptionWhen you finish last part of spire quest... your barely alive and heavily damaged empire suddenly gets ruined. Your saviors make your power go to around -1m and they continue to drag it downwards :D
TagsNo tags attached.
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Activities

keith.lamothe

Nov 23, 2010 4:23 pm

administrator   ~0004309

Ah, heh, didn't expect that, with them being minor-faction ;)

Chris_McElligottPark

Nov 23, 2010 4:24 pm

administrator   ~0004310

Minor faction stuff in general should not cause that. Might be a more generalized bug, in that case.

keith.lamothe

Nov 23, 2010 4:25 pm

administrator   ~0004311

There should be an achievement called "Facepalm!" or something like that for this happening ;)

keith.lamothe

Nov 23, 2010 4:30 pm

administrator   ~0004313

Yea, I'm fixing the NetEnergy calculation to ignore ActionStatus.MinorFaction ships; should it also ignore ActionStatus.Zombie?

Chris_McElligottPark

Nov 23, 2010 4:32 pm

administrator   ~0004318

Yes, please. And: wow, what a bug. That would cause energy to really be out of whack with minor factions on.

keith.lamothe

Nov 23, 2010 4:34 pm

administrator   ~0004320

Ok, fixed for 4.040 ;)

Sorry about that happening, lol, talk about one final kick in the pants after all that pain ;)

orzelek

Nov 24, 2010 12:29 pm

reporter   ~0004398

Last edited: Nov 24, 2010 12:31 pm

I'm sorry to say that but after patching to 4.040 and loading the save spire ships spawn and still ruin my economy. Or the fix doesn't work retroactive?
I'm attaching save to provide test case.
It's seems that no AI War for me today ;)

orzelek

Nov 24, 2010 12:30 pm

reporter  

SP2.sav (632,439 bytes)

keith.lamothe

Nov 24, 2010 12:30 pm

administrator   ~0004399

Last edited: Nov 24, 2010 12:31 pm

That's very odd, it's the sort of thing that doesn't have to be retroactive, it's computed in real time. I'll take a look, thanks.

keith.lamothe

Nov 24, 2010 2:43 pm

administrator   ~0004413

Ok, I found that the modules were not being properly flagged as minor faction, and fixed that.

I also just took the save and tried to see it through to the victory. It actually took several iterations to get the defense-assistance fleets to behave properly, and to build up enough redundant energy reactors to compensate for the eventual loss of the ZPG (which first required getting out of the fairly impressive economic hole it starts in, with -18,000 of metal and crystal per second, it seemed).

So I definitely had to do something, but victory did happen in a reasonable period of time :)

Issue History

Date Modified Username Field Change
Nov 23, 2010 4:11 pm orzelek New Issue
Nov 23, 2010 4:23 pm keith.lamothe Note Added: 0004309
Nov 23, 2010 4:24 pm Chris_McElligottPark Note Added: 0004310
Nov 23, 2010 4:25 pm keith.lamothe Note Added: 0004311
Nov 23, 2010 4:30 pm keith.lamothe Note Added: 0004313
Nov 23, 2010 4:32 pm Chris_McElligottPark Note Added: 0004318
Nov 23, 2010 4:34 pm keith.lamothe Note Added: 0004320
Nov 23, 2010 4:34 pm keith.lamothe Status new => resolved
Nov 23, 2010 4:34 pm keith.lamothe Resolution open => fixed
Nov 23, 2010 4:34 pm keith.lamothe Assigned To => keith.lamothe
Nov 24, 2010 12:29 pm orzelek Note Added: 0004398
Nov 24, 2010 12:30 pm orzelek File Added: SP2.sav
Nov 24, 2010 12:30 pm orzelek Status resolved => feedback
Nov 24, 2010 12:30 pm orzelek Resolution fixed => reopened
Nov 24, 2010 12:30 pm keith.lamothe Note Added: 0004399
Nov 24, 2010 12:31 pm orzelek Note Edited: 0004398
Nov 24, 2010 12:31 pm keith.lamothe Note Edited: 0004399
Nov 24, 2010 2:43 pm keith.lamothe Note Added: 0004413
Nov 24, 2010 2:43 pm keith.lamothe Status feedback => resolved
Nov 24, 2010 2:43 pm keith.lamothe Resolution reopened => fixed