View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0015670 | The Last Federation | Bug - Other | Aug 15, 2014 1:32 pm | Aug 22, 2014 6:36 pm | |
Reporter | Miikka Ryökäs | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.028 (Hotfix) | ||||
Fixed in Version | 1.033 (Honor Thy Word, Puppets!) | ||||
Summary | 0015670: Gifting a tech gifts a prerequisite I don't have | ||||
Description | I started a game with Fleet Construction Nano-Robotics, but without Advanced Sub Atomic Theory, one of its prerequisites. (and on 1.029, btw, it's just not on the product version drop-down menu on Mantis). This is visible in the attached save. I could gift fleet construction to races, and it'd also give them the advanced theory I didn't have. This can't be done in the attached save, but it's in the notification history. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
|
|
|
For 1.033: * Fixed a bug where the new-game process could give the player techs without the prereqs for those techs. * Now every month if a race (or the player) has techs but not the prereqs for whatever reason, it automatically gets those prereqs. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 15, 2014 1:32 pm | Miikka Ryökäs | New Issue | |
Aug 15, 2014 1:32 pm | Miikka Ryökäs | File Added: Prerequisite bug.save | |
Aug 22, 2014 1:10 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Aug 22, 2014 1:10 pm | Chris_McElligottPark | Status | new => assigned |
Aug 22, 2014 6:36 pm | keith.lamothe | Internal Weight | => New |
Aug 22, 2014 6:36 pm | keith.lamothe | Note Added: 0039045 | |
Aug 22, 2014 6:36 pm | keith.lamothe | Status | assigned => resolved |
Aug 22, 2014 6:36 pm | keith.lamothe | Fixed in Version | => 1.033 (Honor Thy Word, Puppets!) |
Aug 22, 2014 6:36 pm | keith.lamothe | Resolution | open => fixed |