View Issue Details

IDProjectCategoryLast Update
0001577AI War 1 / ClassicBalance IssueNov 30, 2010 4:08 pm
ReporterTheDeadlyShoe Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version4.040 
Summary0001577: 697,737 Z-Beam Frigates to ???
DescriptionWhat.

http://www.deadlyshoe.com/aiwar/wtfwave.jpg

Pocket WTF.sav is after, Pocket II.save is before.

It's the work of a Core Raid Engine. (Which is stacked with a Core CPA post. Fun!) So theyre all Mk IV, naturally.

P.S. When I firsted loaded post patch my 2000 bomber wave converted into a 7000 bomber wave which is kind of a pain in the balls. I had to use several Martyrs on it (2 on the initial wave and 2 for each carrier that kept going) but 3000 of them still disappeared into enemy territory. Does the algorithm really scale like that? I only have 294 AIP. Kinda crazy.
TagsNo tags attached.
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Activities

TheDeadlyShoe

Nov 24, 2010 11:06 am

reporter  

Pocket wtf.sav (702,082 bytes)

TheDeadlyShoe

Nov 24, 2010 11:07 am

reporter  

Pocket II.sav (692,984 bytes)

TheDeadlyShoe

Nov 24, 2010 11:11 am

reporter   ~0004387

Last edited: Nov 24, 2010 11:11 am

AHAHAHA. Guess what. The wave warning lied. It's actually 697,737 Z Electric Bombers.

http://www.deadlyshoe.com/aiwar/carriers.jpg

ArcDM

Nov 24, 2010 11:15 am

reporter   ~0004389

Last edited: Nov 24, 2010 11:17 am

And I thought I had it bad facing 500 ZEBs early game...

TechSY730

Nov 24, 2010 11:28 am

reporter   ~0004390

Apparently there were some wave scaling issues that were being hidden by wave ship caps. Now that these caps are gone, we now get to see the latent wave scaling issues rear their ugly head ;)

keith.lamothe

Nov 24, 2010 11:51 am

administrator   ~0004395

Seven. Hundred. Thousand. MkIV. Zenith. Electric. Bombers.

My suggestion is to interrupt the supply of power to your computer ;)

I'm guessing it's a big pile of wave multipliers stuck on top of each other. But we'll take a look and see what's going on Pocket II is the one before the wave announcement, right?

TheDeadlyShoe

Nov 24, 2010 11:59 am

reporter   ~0004397

Pocket II is beforehand yes. All that changed was that the assault fleet in Shomikle attacked Nicha, the core world next tot he Core Raid Engine. The only active multiplier should have been the Regenerator Golem.

Moonshine Fox

Nov 24, 2010 2:14 pm

reporter   ~0004404

Holy HELL that is a lot of ships O.o

Lancefighter

Nov 24, 2010 2:17 pm

reporter   ~0004407

Might I recommend two nukes? :p
(i think carriers arent immune to nukes at least..) nothing else is gonna kill that fleet >.>

TheDeadlyShoe

Nov 25, 2010 4:04 pm

reporter   ~0004516

4.041 has reduced the wave to 230k, probably from the removal of the regenerator multiplier.

keith.lamothe

Nov 29, 2010 4:26 pm

administrator   ~0004652

I loaded Pocket II and ran the game til roughly 9:07:59 and I see a wave warning of 3,137 Z Chameleons and 3 starships in 2 minutes. I've put in a fix to get it to not lie about ship type and I'm going to see if it actually works by seeing what comes out.

But that sounds like not the wave you were referring to?

TheDeadlyShoe

Nov 29, 2010 8:52 pm

reporter   ~0004662

It came from triggering the Core Raid Engine.

keith.lamothe

Nov 30, 2010 10:58 am

administrator   ~0004683

http://www.youtube.com/watch?v=SLeZEv-FZ38


... looking into it :)

keith.lamothe

Nov 30, 2010 11:10 am

administrator   ~0004684

Ok, thanks, sorry for not noticing the core-raid-engine aspect of your earlier posts ;)

I put a fix in for 4.042 that should at least help.

keith.lamothe

Nov 30, 2010 4:08 pm

administrator   ~0004700

Ok, I've been through both the main thread and the AI thread sides of the wave size computations with a fine-tooth comb and found a few other things and added some logging tools y'all can use to at least see the math of why you just died ;D

Issue History

Date Modified Username Field Change
Nov 24, 2010 11:06 am TheDeadlyShoe New Issue
Nov 24, 2010 11:06 am TheDeadlyShoe File Added: Pocket wtf.sav
Nov 24, 2010 11:07 am TheDeadlyShoe File Added: Pocket II.sav
Nov 24, 2010 11:08 am TheDeadlyShoe Description Updated
Nov 24, 2010 11:11 am TheDeadlyShoe Note Added: 0004387
Nov 24, 2010 11:11 am TheDeadlyShoe Note Edited: 0004387
Nov 24, 2010 11:13 am TheDeadlyShoe Description Updated
Nov 24, 2010 11:15 am ArcDM Note Added: 0004389
Nov 24, 2010 11:17 am ArcDM Note Edited: 0004389
Nov 24, 2010 11:28 am TechSY730 Note Added: 0004390
Nov 24, 2010 11:51 am keith.lamothe Note Added: 0004395
Nov 24, 2010 11:59 am TheDeadlyShoe Note Added: 0004397
Nov 24, 2010 12:30 pm TheDeadlyShoe Priority normal => high
Nov 24, 2010 12:30 pm TheDeadlyShoe Severity minor => major
Nov 24, 2010 2:14 pm Moonshine Fox Note Added: 0004404
Nov 24, 2010 2:17 pm Lancefighter Note Added: 0004407
Nov 25, 2010 4:04 pm TheDeadlyShoe Note Added: 0004516
Nov 29, 2010 4:26 pm keith.lamothe Note Added: 0004652
Nov 29, 2010 8:52 pm TheDeadlyShoe Note Added: 0004662
Nov 30, 2010 10:58 am keith.lamothe Note Added: 0004683
Nov 30, 2010 11:00 am keith.lamothe Assigned To => keith.lamothe
Nov 30, 2010 11:00 am keith.lamothe Status new => assigned
Nov 30, 2010 11:10 am keith.lamothe Note Added: 0004684
Nov 30, 2010 11:10 am keith.lamothe Status assigned => resolved
Nov 30, 2010 11:10 am keith.lamothe Resolution open => fixed
Nov 30, 2010 4:08 pm keith.lamothe Note Added: 0004700
Apr 14, 2014 9:29 am Chris_McElligottPark Category Gameplay - Balance Issue => Balance Issue