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IDProjectCategoryLast Update
0001582AI War 1 / ClassicSuggestion - Game MechanicsDec 5, 2010 6:21 am
ReporterTheDeadlyShoe Assigned ToChris_McElligottPark  
Status consideringResolutionopen 
Product Version4.040 
Summary0001582: Civilian structure remains
DescriptionRebuilding reactors has got to be the most annoying part of losing systems. Theyre big and awkward and you cant build em till the command station is up ('less you send in a mobile builder ofc).
Even if you get no economic benefit out of it id love to have remains for Reactors and possibly Space Docks.

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Chris_McElligottPark

Nov 24, 2010 12:43 pm

administrator   ~0004401

I think this is a great idea for sometime before too long.

KDR_11k

Nov 24, 2010 2:29 pm

reporter   ~0004408

I think remains would also be a good approach for the fragility of fabricators, make the fabs themselves fragile like wet paper and have them spawn remains that have decent hitpoints but get auto-targeted by the AI so a simple raid will disable a fab easily but only a real attack will destroy it.

Chris_McElligottPark

Nov 24, 2010 2:42 pm

administrator   ~0004412

I disagree on the fabricators part -- having remains be targeted by AI ships is not in the cards, that would be a different mechanic and IMO would be pretty confusing to players if some remains are targeted and others are not. The purpose of remains is just for auto-rebuilding stuff that you would just rebuild anyway.

Chris_McElligottPark

Dec 4, 2010 10:45 pm

administrator   ~0005297

Out of scope for now, but I really love the idea. This can be a DLC poll thing if it does well in the vote tallies.

KDR_11k

Dec 5, 2010 6:21 am

reporter   ~0005321

Also having an eyebot raid your space docks (structural hull) is extremely annoying since it means having to set up the queue again.

Issue History

Date Modified Username Field Change
Nov 24, 2010 12:40 pm TheDeadlyShoe New Issue
Nov 24, 2010 12:43 pm Chris_McElligottPark Note Added: 0004401
Nov 24, 2010 12:43 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Nov 24, 2010 12:43 pm Chris_McElligottPark Status new => confirmed
Nov 24, 2010 2:29 pm KDR_11k Note Added: 0004408
Nov 24, 2010 2:42 pm Chris_McElligottPark Note Added: 0004412
Dec 4, 2010 10:45 pm Chris_McElligottPark Note Added: 0005297
Dec 4, 2010 10:45 pm Chris_McElligottPark Status confirmed => considering
Dec 5, 2010 6:21 am KDR_11k Note Added: 0005321