View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0015856 | The Last Federation | Suggestion | Sep 24, 2014 7:52 am | Nov 4, 2014 2:15 pm | |
Reporter | nas1m | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.502 (Obscura Relicui) | ||||
Fixed in Version | 1.700 (Spied, Probed, And Proven) | ||||
Summary | 0015856: Combat: Suggestions for improving Deliver Spacefaring Tech missions | ||||
Description | Taken from the forums: http://www.arcengames.com/forums/index.php/topic,16391.msg181199.html#msg181199 Problems: Though, jumping into a new game here..... uuuugh. The SPY PROBES. It might be that the things dont scale well into the higher difficulties, so even the very first smuggle tech mission has the goal point surrounded by an utterly impenetrable wall of probes. There's no holes in this, as a rule. One way or another, the only tactic is to charge at it, and try to rush through. Nothing else really works here. And even when I've done these missions with that NOT being the case, they're also just the least interesting of the different mission types. Suggestions: 1. General Mission Flow How about this: - Keep the current mission focus of building a maze of Spy Probes the player has to navigate through, but: - Make it so that there are few enough Spy Probes to actually let there be a (possibly shifting) path at all times. - Set some probes to something like patrol duty to interfere with the player simply navigating the maze after the route has been found. The general premise of navigating through shifting terrain made of ship detection spheres seems interesting enough to me. There is just not enough danger involved at the moment as well as too many probes spawned to really ensure the maze can be "won" (in terms of being navigated without waking any probes)... | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
related to | 0015069 | resolved | Chris_McElligottPark | Destroy Spy Probe Mission Impossible |
related to | 0015800 | resolved | Chris_McElligottPark | [1.041] Spy Probes still very difficult to shoot down |
related to | 0015068 | resolved | Chris_McElligottPark | Destory Spy Probes mission become impossible |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 24, 2014 7:52 am | nas1m | New Issue | |
Sep 24, 2014 7:53 am | nas1m | Description Updated | |
Sep 24, 2014 7:53 am | nas1m | Description Updated | |
Sep 29, 2014 12:38 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 29, 2014 12:38 pm | Chris_McElligottPark | Status | new => assigned |
Sep 29, 2014 12:38 pm | Chris_McElligottPark | Relationship added | related to 0015069 |
Sep 29, 2014 12:38 pm | Chris_McElligottPark | Relationship added | related to 0015800 |
Sep 29, 2014 12:38 pm | Chris_McElligottPark | Relationship added | related to 0015068 |
Nov 4, 2014 2:15 pm | Chris_McElligottPark | Internal Weight | => New |
Nov 4, 2014 2:15 pm | Chris_McElligottPark | Note Added: 0039701 | |
Nov 4, 2014 2:15 pm | Chris_McElligottPark | Status | assigned => resolved |
Nov 4, 2014 2:15 pm | Chris_McElligottPark | Fixed in Version | => 1.700 (Spied, Probed, And Proven) |
Nov 4, 2014 2:15 pm | Chris_McElligottPark | Resolution | open => fixed |