View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0015866 | The Last Federation | Balance Issue | Sep 25, 2014 8:23 am | Oct 3, 2014 3:35 pm | |
Reporter | Misery | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.502 (Obscura Relicui) | ||||
Fixed in Version | 1.604 (A Dangerous Surplus) | ||||
Summary | 0015866: "Operation Horn" ability needs a nerf, too many rams = way too strong, player-summoned Rams need one also | ||||
Description | This looks like it mighta been set before I made the pattern for the Rams... it summons 12 of them, which is much more powerful than multiple squadrons of anything else. Too much concentrated power in one ability, particularly when both the Ram's bullet pattern AND it's ramming ability is considered. They're capable of obliterating multiple flagships in just a few turns, while taking little damage themselves, when in such numbers. In addition, the player-controlled ones could probably do with a heavy nerf in terms of overall damage (for it's ranged attack). That damage level works out well for enemy rams, but the player working together with them when they're that strong will be very OP. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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yes, It's easy win when using Horns |
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Thanks! * Operation Horn has had a serious nerf to bring it into the realm of sanity. It now spawns 2 force rams rather than 12, and the power of those rams is now 20% of what the power previously was. These things are beastly. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 25, 2014 8:23 am | Misery | New Issue | |
Sep 26, 2014 10:27 pm | timfortress | Note Added: 0039344 | |
Sep 29, 2014 12:51 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 29, 2014 12:51 pm | Chris_McElligottPark | Status | new => assigned |
Oct 3, 2014 3:35 pm | Chris_McElligottPark | Internal Weight | => New |
Oct 3, 2014 3:35 pm | Chris_McElligottPark | Note Added: 0039484 | |
Oct 3, 2014 3:35 pm | Chris_McElligottPark | Status | assigned => resolved |
Oct 3, 2014 3:35 pm | Chris_McElligottPark | Fixed in Version | => 1.604 (A Dangerous Surplus) |
Oct 3, 2014 3:35 pm | Chris_McElligottPark | Resolution | open => fixed |