View Issue Details

IDProjectCategoryLast Update
0001589AI War 1 / ClassicSuggestion - Interface Ideas - Resource Management and ConstructionJan 5, 2011 5:54 pm
ReporterShadowOTE Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Fixed in Version4.060 
Summary0001589: Manufactories don't balance at resource cap
DescriptionWhen you reach the cap for one resource but not the other, manufactories should attempt to balance the resources automatically. IE, if I'm at max metal, manufactories should shunt overflow into crystal if possible (assuming it's not dumping into an ally's resource pool - in which case a control option to allow prioritization between allies or manufactories might be warrented).
TagsNo tags attached.
Internal Weight

Relationships

duplicate of 0002085 resolvedChris_McElligottPark Manfacturies Stockpile Aware 
related to 0001114 resolvedChris_McElligottPark Manufactories won't Auto Activate if one ressource is capped and the other not. 

Activities

Lancefighter

Nov 24, 2010 4:54 pm

reporter   ~0004446

by design.

ShadowOTE

Nov 24, 2010 6:04 pm

reporter   ~0004449

Last edited: Nov 24, 2010 6:08 pm

really? I'll have to see if I can track down the discussion on that.

Edit - I guess you could argue that, but since there is an auto management feature for when you bottom out of one resource I don't see why it shouldnt also flip on when you max out in a given resource.

http://www.arcengames.com/mediawiki/index.php?title=AI_War_-_Manufactories

Chris_McElligottPark

Jan 4, 2011 8:40 pm

administrator   ~0007477

* When one resource is at the resource cap and the other is not, the manufactories now start turning on to minimize the wasted overflow.

TechSY730

Jan 4, 2011 8:43 pm

reporter   ~0007479

Last edited: Jan 4, 2011 8:43 pm

What about multiplayer? Some players would want that excess metal to be handed out to the other players. Other players would want to convert some of that metal into crystal anyways. Sometimes, it depends on the situation. This seems great in single player though.

Chris_McElligottPark

Jan 4, 2011 8:46 pm

administrator   ~0007480

Those players that want to share resources can simply wait until they are completely capped out, or they can directly give resources to the other players (I think that works again). I don't plan on adding a lot of options for this particular thing anytime soon, I think that's overkill and we're trying to clear things out for the most part: my goal is to make it simply work the best possible for the player's individual economy.

TechSY730

Jan 4, 2011 8:49 pm

reporter   ~0007481

Okay, just wanted to make sure you considered this case. As you often do, you managed to consider those odd strategic cases in new logic. :)

Chris_McElligottPark

Jan 4, 2011 8:52 pm

administrator   ~0007482

That's my job. ;)

I do occasionally miss one, so I'm always happy to have people bring them up, but I always have viewed that as a core part of both my last job (system architect for a large enterprise software solution at a small business), and this one. Anywho, no worries.

ShadowOTE

Jan 5, 2011 5:54 pm

reporter   ~0007540

I noticed that in the latest patch notes, but forgot that I brought it up. Heh, good to see this added though - microing MF and CF when you're rebuilding lots of turrets but not fleet ships (and vice versa) is kind of a pain at times - but no longer!

Issue History

Date Modified Username Field Change
Nov 24, 2010 4:01 pm ShadowOTE New Issue
Nov 24, 2010 4:54 pm Lancefighter Note Added: 0004446
Nov 24, 2010 6:04 pm ShadowOTE Note Added: 0004449
Nov 24, 2010 6:08 pm ShadowOTE Note Edited: 0004449
Jan 4, 2011 9:08 am Winter Born Relationship added related to 0001114
Jan 4, 2011 8:35 pm Chris_McElligottPark Relationship added duplicate of 0002085
Jan 4, 2011 8:40 pm Chris_McElligottPark Note Added: 0007477
Jan 4, 2011 8:40 pm Chris_McElligottPark Status new => resolved
Jan 4, 2011 8:40 pm Chris_McElligottPark Fixed in Version => 4.060
Jan 4, 2011 8:40 pm Chris_McElligottPark Resolution open => fixed
Jan 4, 2011 8:40 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 4, 2011 8:43 pm TechSY730 Note Added: 0007479
Jan 4, 2011 8:43 pm TechSY730 Note Edited: 0007479
Jan 4, 2011 8:46 pm Chris_McElligottPark Note Added: 0007480
Jan 4, 2011 8:49 pm TechSY730 Note Added: 0007481
Jan 4, 2011 8:52 pm Chris_McElligottPark Note Added: 0007482
Jan 5, 2011 5:54 pm ShadowOTE Note Added: 0007540