View Issue Details

IDProjectCategoryLast Update
0015925The Last FederationSuggestionOct 11, 2014 1:32 pm
ReporterDrFranknfurter Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.601-1.602 (Double-Wide) 
Fixed in Version1.608 
Summary0015925: Betrayal mode - Dispatches could cost resources.
DescriptionIn Betrayal mode I found it was rather easy to increase my own RCI levels to ridiculous levels through dispatches. I suggest limiting such activities by linking RCI dispatches to resource expenditure.
Perhaps have something like this:
Dispatch to improve x,
drop down for resource to use.
Dispatch costs y resources per month.

Scale the cost with:
1. Planet population (Cheaper for planets at 10M, very expensive for >1T pop)
2. Current RCI value ( e.g. |RCI/100|^2*baseCost)

Make it easier to improve small colonies than a giant city-sprawl. Also make it harder to get huge planet-compatibility ratings but easy to fix tiny negatives before they become massive problems. It'd also make it much harder to really really tank enemy worlds without significant effort and planning, but still allow getting to -100 to -300 with a little work (Or +100 to +300 on your worlds).
TagsNo tags attached.
Internal WeightNew

Activities

Chris_McElligottPark

Oct 3, 2014 7:48 pm

administrator   ~0039505

I'm going to try for a model that is a bit simpler than what you describe, mainly because players can only meaningfully comprehend so much complexity when trying to make a decision based on that (and I include myself squarely in that group), but the idea itself is really sound, I think.

DrFranknfurter

Oct 3, 2014 8:15 pm

reporter   ~0039509

Last edited: Oct 3, 2014 8:19 pm

I'll look forward to seeing what you do. It's much easier for me to be quixotic about it.
(My new word of the week that I wanted to use, from Don Quixote and his tilting at windmills thingy. "extremely idealistic; unrealistic and impractical. 'a vast and perhaps quixotic project'" Sadly though after reading that it's from Don Quixote I can't decide if it should be pronounced Quick-zotic or Chi-otic... so I'm relegated to typing it instead of vocalising it)

Daydreaming new mechanics and writing for fun is far easier then actually coding things but more importantly deciding as a designer what will work for your audience and available time and effort.

keith.lamothe

Oct 11, 2014 1:32 pm

administrator   ~0039612

For 1.608:

* When done on your own planets (i.e. betrayal mode) the RCI-increasing dispatches for econ, environmental, and medical now spend resources (Perovskite, Molybdenum, and Cesium respectively) each day.

Thanks :)

Issue History

Date Modified Username Field Change
Oct 3, 2014 6:03 pm DrFranknfurter New Issue
Oct 3, 2014 7:47 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 3, 2014 7:47 pm Chris_McElligottPark Status new => assigned
Oct 3, 2014 7:48 pm Chris_McElligottPark Note Added: 0039505
Oct 3, 2014 8:15 pm DrFranknfurter Note Added: 0039509
Oct 3, 2014 8:18 pm DrFranknfurter Note Edited: 0039509
Oct 3, 2014 8:19 pm DrFranknfurter Note Edited: 0039509
Oct 11, 2014 1:32 pm keith.lamothe Internal Weight => New
Oct 11, 2014 1:32 pm keith.lamothe Note Added: 0039612
Oct 11, 2014 1:32 pm keith.lamothe Status assigned => resolved
Oct 11, 2014 1:32 pm keith.lamothe Fixed in Version => 1.608
Oct 11, 2014 1:32 pm keith.lamothe Resolution open => fixed