View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0015925 | The Last Federation | Suggestion | Oct 3, 2014 6:03 pm | Oct 11, 2014 1:32 pm | |
Reporter | DrFranknfurter | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.601-1.602 (Double-Wide) | ||||
Fixed in Version | 1.608 | ||||
Summary | 0015925: Betrayal mode - Dispatches could cost resources. | ||||
Description | In Betrayal mode I found it was rather easy to increase my own RCI levels to ridiculous levels through dispatches. I suggest limiting such activities by linking RCI dispatches to resource expenditure. Perhaps have something like this: Dispatch to improve x, drop down for resource to use. Dispatch costs y resources per month. Scale the cost with: 1. Planet population (Cheaper for planets at 10M, very expensive for >1T pop) 2. Current RCI value ( e.g. |RCI/100|^2*baseCost) Make it easier to improve small colonies than a giant city-sprawl. Also make it harder to get huge planet-compatibility ratings but easy to fix tiny negatives before they become massive problems. It'd also make it much harder to really really tank enemy worlds without significant effort and planning, but still allow getting to -100 to -300 with a little work (Or +100 to +300 on your worlds). | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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I'm going to try for a model that is a bit simpler than what you describe, mainly because players can only meaningfully comprehend so much complexity when trying to make a decision based on that (and I include myself squarely in that group), but the idea itself is really sound, I think. |
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I'll look forward to seeing what you do. It's much easier for me to be quixotic about it. (My new word of the week that I wanted to use, from Don Quixote and his tilting at windmills thingy. "extremely idealistic; unrealistic and impractical. 'a vast and perhaps quixotic project'" Sadly though after reading that it's from Don Quixote I can't decide if it should be pronounced Quick-zotic or Chi-otic... so I'm relegated to typing it instead of vocalising it) Daydreaming new mechanics and writing for fun is far easier then actually coding things but more importantly deciding as a designer what will work for your audience and available time and effort. |
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For 1.608: * When done on your own planets (i.e. betrayal mode) the RCI-increasing dispatches for econ, environmental, and medical now spend resources (Perovskite, Molybdenum, and Cesium respectively) each day. Thanks :) |
Date Modified | Username | Field | Change |
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Oct 3, 2014 6:03 pm | DrFranknfurter | New Issue | |
Oct 3, 2014 7:47 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 3, 2014 7:47 pm | Chris_McElligottPark | Status | new => assigned |
Oct 3, 2014 7:48 pm | Chris_McElligottPark | Note Added: 0039505 | |
Oct 3, 2014 8:15 pm | DrFranknfurter | Note Added: 0039509 | |
Oct 3, 2014 8:18 pm | DrFranknfurter | Note Edited: 0039509 | |
Oct 3, 2014 8:19 pm | DrFranknfurter | Note Edited: 0039509 | |
Oct 11, 2014 1:32 pm | keith.lamothe | Internal Weight | => New |
Oct 11, 2014 1:32 pm | keith.lamothe | Note Added: 0039612 | |
Oct 11, 2014 1:32 pm | keith.lamothe | Status | assigned => resolved |
Oct 11, 2014 1:32 pm | keith.lamothe | Fixed in Version | => 1.608 |
Oct 11, 2014 1:32 pm | keith.lamothe | Resolution | open => fixed |