View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0015948 | The Last Federation | Balance Issue | Oct 7, 2014 6:53 am | Oct 8, 2014 11:26 am | |
Reporter | Misery | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.604 (A Dangerous Surplus) | ||||
Fixed in Version | 1.605 (Disease And Order) | ||||
Summary | 0015948: Heavily nerf Hurler shot damage | ||||
Description | The patterns for these guys arent mine, so I dont want to mess with them directly, but I do think their overall damage needs a major nerf; my current game is being run on Harder instead of Misery for once, and I'm seeing them put out about 113,000 per every single bullet they fire at once. Considering the amount they fire in one burst and their extreme range and shot speed, it seems like it might be a tad overboard... They end up being way more effective for their given side than a whole pile of other ships (and flagships) combined, including Obscura ships. And they can kill the player in a single burst pretty easily, often without the player being entirely aware that the things are there. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 7, 2014 6:53 am | Misery | New Issue | |
Oct 7, 2014 7:12 am | Misery | Summary | Nerf Hurler shot damage => Heavily nerf Hurler shot damage |
Oct 7, 2014 7:12 am | Misery | Description Updated | |
Oct 8, 2014 11:26 am | Chris_McElligottPark | Internal Weight | => New |
Oct 8, 2014 11:26 am | Chris_McElligottPark | Note Added: 0039547 | |
Oct 8, 2014 11:26 am | Chris_McElligottPark | Status | new => resolved |
Oct 8, 2014 11:26 am | Chris_McElligottPark | Fixed in Version | => 1.605 (Disease And Order) |
Oct 8, 2014 11:26 am | Chris_McElligottPark | Resolution | open => fixed |
Oct 8, 2014 11:26 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |