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IDProjectCategoryLast Update
0016014The Last FederationGameplay IssueNov 4, 2014 8:11 pm
ReporterMisery Assigned To 
Status feedbackResolutionopen 
Product Version1.610 (Burlust Resurgence) 
Summary0016014: Some Burlust mechanics seem unnecessary
DescriptionOkay, going off of my recent playthroughs here, this is something I'd noticed over and over again, which is that the Burlust currently seem to be a bit overly simplistic to deal with, complete with a pile of options that dont seem to have any actual use.

The duels for example; there's not all that much incentive to do these most of the time. Bribes are expensive, yes, but that at least avoids the "Burlusts go nuts for awhile" effect, which can make the credit cost seem pretty worth it. And as far as I can tell, there isnt much reason to duel or at all interact with the secondary warlords VS the prime guy. And then the blackmail system... I've not had that come into play even once. If I'm remembering it correctly, it requires that the Evucks dislike the Burlust to begin with? It always seems a bit too "conditional" because of that, but in the face of the current duel/bribe system, also just doesnt seem necessary. And even if it has a use, it's another thing where I dont know if there's at all a point to using it with the secondary guys instead of the main guy. As it is, the secondary warlords may as well not even exist, at least in my experience of it in the game so far.

I cant think of any particular suggestions here, but it had been bugging me, and particularly with the new boss fight thing, I figured I may as well bring it up. I could be missing something of course, but that's my thoughts on it at this point.
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nas1m

Oct 31, 2014 5:36 am

reporter   ~0039686

Last edited: Oct 31, 2014 5:42 am

Just some random thoughts:

The "can always use a bribe item instead of the other mechanics" issue could be resolved by a given warlord (or any other person in the game for that matter) only being bribable (is this a word?) using a specific bribe item (like in "Book of X") exactly *once*. I always thought that being able to bribe the same person using the exact same item indefinitely is extremely weird - kind off breaks immersion for me = /.

This would reduce the amount of usable bribe items significantly if bribing excessively and thus "encourage" the player to look for alternatives once a suitable bribe item can no longer simply be bought conveniently at the black market. If need be the black market's assortment of goods could be reduced to a subset of the available bribe items types at all times.

This would also encourage Pirate Convoy Raids - which is good in my book!

Finally not being able to bribe a given Warlord any more is a nice additional motivation to get rid of him and thus for doing a bit of duelling, right ;)?

Chris_McElligottPark

Nov 4, 2014 7:51 pm

administrator   ~0039702

Right now something for further consideration, mainly in the post-2.0 era.

Chris_McElligottPark

Nov 4, 2014 8:11 pm

administrator   ~0039703

Okay, here's one change for the next version:

* The Burlust Warlord Duels now have a much more direct point to them:
** Very much in keeping with their character as a race, the Burlusts will no longer consider ANY method of joining the federation unless you have personally killed at least one of their Prime Warlords in a duel.
** You only have to do one, but if you want them in the federation, that is now a requirement -- they need to see that you are made of stern enough stuff for them to bother with an alliance with.

Issue History

Date Modified Username Field Change
Oct 30, 2014 9:02 pm Misery New Issue
Oct 31, 2014 5:36 am nas1m Note Added: 0039686
Oct 31, 2014 5:42 am nas1m Note Edited: 0039686
Nov 4, 2014 7:51 pm Chris_McElligottPark Note Added: 0039702
Nov 4, 2014 7:51 pm Chris_McElligottPark Status new => feedback
Nov 4, 2014 8:11 pm Chris_McElligottPark Note Added: 0039703