View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0016023 | The Last Federation | Bug - Gameplay | Nov 8, 2014 5:14 pm | Mar 25, 2015 1:50 pm | |
Reporter | cswiger | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.702 (Obscura Rising) | ||||
Fixed in Version | 2.014 | ||||
Summary | 0016023: Assassin missions repeating too often; even if you withdraw or die | ||||
Description | So, facing a Thoraxian Protectorate, I've earned a -2000 or so influence doing bad things to them. Assassin missions are completely reasonable, but I'm getting stuck in loops where I face two or even three of them in a row. Even if I withdraw or die, the calendar will skip forward a bunch of months and another assassin mission will start. While that might well suit "Misery" combat difficulty, having a minimum delay between the forced assassin missions would be appreciated at lower difficulty levels. There's also a balance issue lurking. I'm alternating between bombing and decreasing medical or environmental RCI as needed to keep them below -200. Every few months I choose to fight the 0000003:0000005 armada home fleet once they build it up again. It's much easier to take on the main Thoraxian fleet of a half-dozen flagships plus the orbital defenses and such in straight-up combat over their home world, then to handle the assassin fleets. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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For 1.703: * Put in a rule to prevent thoraxian hunter fleets from spawning way more frequently than normal assassin fleets (which could lead to having to fight many of them in quick succession). ** In old saves you might already have had a bunch of these spawns, in which case this change won't really help you until you fight off what's been spawned. But after that it should help. Thanks :) If you still see this after 1.703 is out please let us know, and if at all possible attach a save file where we can see the behavior ourselves as it's probably a case of us guessing wrong about what's actually causing the chain-fights. |
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Acknowledged; attached a savefile as 16023.save. |
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This one is back, apparently. See test_infinite_assault.save |
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Okay, here we go: * Made a change so that during the "what you missed while in combat" playback, you no longer have the AFA or Assassins massing to attack you again. Previously it was still doing that, just at 1/3 speed. |
Date Modified | Username | Field | Change |
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Nov 8, 2014 5:14 pm | cswiger | New Issue | |
Nov 11, 2014 11:33 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
Nov 11, 2014 11:33 am | Chris_McElligottPark | Status | new => assigned |
Nov 11, 2014 12:40 pm | keith.lamothe | Internal Weight | => New |
Nov 11, 2014 12:40 pm | keith.lamothe | Note Added: 0039724 | |
Nov 11, 2014 12:40 pm | keith.lamothe | Status | assigned => resolved |
Nov 11, 2014 12:40 pm | keith.lamothe | Fixed in Version | => 1.900 (Tutorial And Story Touches) |
Nov 11, 2014 12:40 pm | keith.lamothe | Resolution | open => fixed |
Nov 11, 2014 4:17 pm | cswiger | File Added: 16023.save | |
Nov 11, 2014 4:19 pm | cswiger | Note Added: 0039730 | |
Mar 21, 2015 6:29 am | tigersfan | Note Added: 0039931 | |
Mar 21, 2015 6:30 am | tigersfan | File Added: test_infinite_assault.save | |
Mar 21, 2015 6:31 am | tigersfan | Status | resolved => assigned |
Mar 21, 2015 7:49 am | tigersfan | Note Edited: 0039931 | |
Mar 25, 2015 1:49 pm | Chris_McElligottPark | Note Added: 0039937 | |
Mar 25, 2015 1:49 pm | Chris_McElligottPark | Status | assigned => resolved |
Mar 25, 2015 1:49 pm | Chris_McElligottPark | Fixed in Version | 1.900 (Tutorial And Story Touches) => 2.014 |
Mar 25, 2015 1:49 pm | Chris_McElligottPark | Assigned To | keith.lamothe => Chris_McElligottPark |