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IDProjectCategoryLast Update
0016051AI War 1 / ClassicCrash/ExceptionNov 29, 2014 6:33 pm
ReporterSpikey00 Assigned Tokeith.lamothe  
Status assignedResolutionopen 
Product Version8.017-8.019 
Summary0016051: UnhandledErrors
DescriptionBeen receiving a few UnhandledErrors whilst assaulting a few AI planets, causing a few simulation spikes. Very lategame; maximum enemy ships have been around 300k numeric in carriers, but it's pretty calm now. That error hasn't been happening to me at all up to this point.

No real problems beyond that, and not too frequent anyway. I'm pretty sure I'm hitting the game's memory limit (I still have 10GB free), although the game hasn't been crashing on exit when it usually hits that ceiling... so no biggie if it can't be helped.

Savegame attached; can't seem to reproduce it immediately, but upon load that savegame always generates one UnhandledError. Let me know if more would be required.



11/27/2014 2:02:10 AM (8.019) Mem: 1,176,739,840 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
11/27/2014 2:02:10 AM (8.019)
-----------------------------------Error-----------------------------------Log String: OuterRunFrame: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
  at ArcenCharacterBuffer.ResizeTo (Int32 NewSize) [0x00000] in <filename unknown>:0
  at ArcenCharacterBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in <filename unknown>:0
  at ArcenCharacterBuffer.Add (System.String Item) [0x00000] in <filename unknown>:0
  at ReinforcementLogic.DoReinforcementsLogic (.Player player) [0x00000] in <filename unknown>:0
  at Player.DoResourceEvent () [0x00000] in <filename unknown>:0
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
  at Game.RunFrame () [0x00000] in <filename unknown>:0
  at MainCameraLogic.OuterRunFrame () [0x00000] in <filename unknown>:0
Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
  at ArcenCharacterBuffer.ResizeTo (Int32 NewSize) [0x00000] in <filename unknown>:0
  at ArcenCharacterBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in <filename unknown>:0
  at ArcenCharacterBuffer.Add (System.String Item) [0x00000] in <filename unknown>:0
  at ReinforcementLogic.DoReinforcementsLogic (.Player player) [0x00000] in <filename unknown>:0
  at Player.DoResourceEvent () [0x00000] in <filename unknown>:0
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
  at Game.RunFrame () [0x00000] in <filename unknown>:0
  at MainCameraLogic.OuterRunFrame () [0x00000] in <filename unknown>:0


11/27/2014 2:02:14 AM (8.019) Mem: 1,176,641,536 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
11/27/2014 2:02:14 AM (8.019)
-----------------------------------Error-----------------------------------Log String: OuterRunFrame: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
  at ArcenCharacterBuffer.ResizeTo (Int32 NewSize) [0x00000] in <filename unknown>:0
  at ArcenCharacterBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in <filename unknown>:0
  at ArcenCharacterBuffer.Add (System.String Item) [0x00000] in <filename unknown>:0
  at ReinforcementLogic.DoReinforcementsLogic (.Player player) [0x00000] in <filename unknown>:0
  at Player.DoResourceEvent () [0x00000] in <filename unknown>:0
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
  at Game.RunFrame () [0x00000] in <filename unknown>:0
  at MainCameraLogic.OuterRunFrame () [0x00000] in <filename unknown>:0
Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
  at ArcenCharacterBuffer.ResizeTo (Int32 NewSize) [0x00000] in <filename unknown>:0
  at ArcenCharacterBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in <filename unknown>:0
  at ArcenCharacterBuffer.Add (System.String Item) [0x00000] in <filename unknown>:0
  at ReinforcementLogic.DoReinforcementsLogic (.Player player) [0x00000] in <filename unknown>:0
  at Player.DoResourceEvent () [0x00000] in <filename unknown>:0
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
  at Game.RunFrame () [0x00000] in <filename unknown>:0
  at MainCameraLogic.OuterRunFrame () [0x00000] in <filename unknown>:0


11/27/2014 2:13:42 AM (8.019) Mem: 1,188,192,256 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
11/27/2014 2:13:41 AM (8.019)
-----------------------------------Error-----------------------------------Log String: OuterRunFrame: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
  at ArcenCharacterBuffer.ResizeTo (Int32 NewSize) [0x00000] in <filename unknown>:0
  at ArcenCharacterBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in <filename unknown>:0
  at ArcenCharacterBuffer.Add (System.String Item) [0x00000] in <filename unknown>:0
  at ReinforcementLogic.DoReinforcementsLogic (.Player player) [0x00000] in <filename unknown>:0
  at Player.DoResourceEvent () [0x00000] in <filename unknown>:0
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
  at Game.RunFrame () [0x00000] in <filename unknown>:0
  at MainCameraLogic.OuterRunFrame () [0x00000] in <filename unknown>:0
Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
  at ArcenCharacterBuffer.ResizeTo (Int32 NewSize) [0x00000] in <filename unknown>:0
  at ArcenCharacterBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in <filename unknown>:0
  at ArcenCharacterBuffer.Add (System.String Item) [0x00000] in <filename unknown>:0
  at ReinforcementLogic.DoReinforcementsLogic (.Player player) [0x00000] in <filename unknown>:0
  at Player.DoResourceEvent () [0x00000] in <filename unknown>:0
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
  at Game.RunFrame () [0x00000] in <filename unknown>:0
  at MainCameraLogic.OuterRunFrame () [0x00000] in <filename unknown>:0


11/27/2014 2:13:46 AM (8.019) Mem: 1,188,040,704 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
11/27/2014 2:13:46 AM (8.019)
-----------------------------------Error-----------------------------------Log String: OuterRunFrame: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
  at ArcenCharacterBuffer.ResizeTo (Int32 NewSize) [0x00000] in <filename unknown>:0
  at ArcenCharacterBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in <filename unknown>:0
  at ArcenCharacterBuffer.Add (System.String Item) [0x00000] in <filename unknown>:0
  at ReinforcementLogic.DoReinforcementsLogic (.Player player) [0x00000] in <filename unknown>:0
  at Player.DoResourceEvent () [0x00000] in <filename unknown>:0
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
  at Game.RunFrame () [0x00000] in <filename unknown>:0
  at MainCameraLogic.OuterRunFrame () [0x00000] in <filename unknown>:0
Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
  at ArcenCharacterBuffer.ResizeTo (Int32 NewSize) [0x00000] in <filename unknown>:0
  at ArcenCharacterBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in <filename unknown>:0
  at ArcenCharacterBuffer.Add (System.String Item) [0x00000] in <filename unknown>:0
  at ReinforcementLogic.DoReinforcementsLogic (.Player player) [0x00000] in <filename unknown>:0
  at Player.DoResourceEvent () [0x00000] in <filename unknown>:0
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
  at Game.RunFrame () [0x00000] in <filename unknown>:0
  at MainCameraLogic.OuterRunFrame () [0x00000] in <filename unknown>:0


11/27/2014 2:13:50 AM (8.019) Mem: 1,187,872,768 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
11/27/2014 2:13:50 AM (8.019)
-----------------------------------Error-----------------------------------Log String: OuterRunFrame: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
  at ArcenCharacterBuffer.ResizeTo (Int32 NewSize) [0x00000] in <filename unknown>:0
  at ArcenCharacterBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in <filename unknown>:0
  at ArcenCharacterBuffer.Add (System.String Item) [0x00000] in <filename unknown>:0
  at ReinforcementLogic.DoReinforcementsLogic (.Player player) [0x00000] in <filename unknown>:0
  at Player.DoResourceEvent () [0x00000] in <filename unknown>:0
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
  at Game.RunFrame () [0x00000] in <filename unknown>:0
  at MainCameraLogic.OuterRunFrame () [0x00000] in <filename unknown>:0
Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
  at ArcenCharacterBuffer.ResizeTo (Int32 NewSize) [0x00000] in <filename unknown>:0
  at ArcenCharacterBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in <filename unknown>:0
  at ArcenCharacterBuffer.Add (System.String Item) [0x00000] in <filename unknown>:0
  at ReinforcementLogic.DoReinforcementsLogic (.Player player) [0x00000] in <filename unknown>:0
  at Player.DoResourceEvent () [0x00000] in <filename unknown>:0
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
  at Game.RunFrame () [0x00000] in <filename unknown>:0
  at MainCameraLogic.OuterRunFrame () [0x00000] in <filename unknown>:0


11/27/2014 2:18:11 AM (8.019) Mem: 1,183,883,264 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
11/27/2014 2:18:11 AM (8.019)
-----------------------------------Error-----------------------------------Log String: OuterRunFrame: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
  at ArcenCharacterBuffer.ResizeTo (Int32 NewSize) [0x00000] in <filename unknown>:0
  at ArcenCharacterBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in <filename unknown>:0
  at ArcenCharacterBuffer.Add (System.String Item) [0x00000] in <filename unknown>:0
  at ReinforcementLogic.DoReinforcementsLogic (.Player player) [0x00000] in <filename unknown>:0
  at Player.DoResourceEvent () [0x00000] in <filename unknown>:0
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
  at Game.RunFrame () [0x00000] in <filename unknown>:0
  at MainCameraLogic.OuterRunFrame () [0x00000] in <filename unknown>:0
Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
  at ArcenCharacterBuffer.ResizeTo (Int32 NewSize) [0x00000] in <filename unknown>:0
  at ArcenCharacterBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in <filename unknown>:0
  at ArcenCharacterBuffer.Add (System.String Item) [0x00000] in <filename unknown>:0
  at ReinforcementLogic.DoReinforcementsLogic (.Player player) [0x00000] in <filename unknown>:0
  at Player.DoResourceEvent () [0x00000] in <filename unknown>:0
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
  at Game.RunFrame () [0x00000] in <filename unknown>:0
  at MainCameraLogic.OuterRunFrame () [0x00000] in <filename unknown>:0


11/27/2014 2:18:23 AM (8.019) Mem: 1,185,304,576 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
11/27/2014 2:18:23 AM (8.019)
-----------------------------------Error-----------------------------------Log String: OuterRunFrame: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
  at ArcenCharacterBuffer.ResizeTo (Int32 NewSize) [0x00000] in <filename unknown>:0
  at ArcenCharacterBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in <filename unknown>:0
  at ArcenCharacterBuffer.Add (System.String Item) [0x00000] in <filename unknown>:0
  at ReinforcementLogic.DoReinforcementsLogic (.Player player) [0x00000] in <filename unknown>:0
  at Player.DoResourceEvent () [0x00000] in <filename unknown>:0
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
  at Game.RunFrame () [0x00000] in <filename unknown>:0
  at MainCameraLogic.OuterRunFrame () [0x00000] in <filename unknown>:0
Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
  at ArcenCharacterBuffer.ResizeTo (Int32 NewSize) [0x00000] in <filename unknown>:0
  at ArcenCharacterBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in <filename unknown>:0
  at ArcenCharacterBuffer.Add (System.String Item) [0x00000] in <filename unknown>:0
  at ReinforcementLogic.DoReinforcementsLogic (.Player player) [0x00000] in <filename unknown>:0
  at Player.DoResourceEvent () [0x00000] in <filename unknown>:0
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
  at Game.RunFrame () [0x00000] in <filename unknown>:0
  at MainCameraLogic.OuterRunFrame () [0x00000] in <filename unknown>:0


11/27/2014 2:18:28 AM (8.019) Mem: 1,185,759,232 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
11/27/2014 2:18:28 AM (8.019)
-----------------------------------Error-----------------------------------Log String: OuterRunFrame: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
  at ArcenCharacterBuffer.ResizeTo (Int32 NewSize) [0x00000] in <filename unknown>:0
  at ArcenCharacterBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in <filename unknown>:0
  at ArcenCharacterBuffer.Add (System.String Item) [0x00000] in <filename unknown>:0
  at ReinforcementLogic.DoReinforcementsLogic (.Player player) [0x00000] in <filename unknown>:0
  at Player.DoResourceEvent () [0x00000] in <filename unknown>:0
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
  at Game.RunFrame () [0x00000] in <filename unknown>:0
  at MainCameraLogic.OuterRunFrame () [0x00000] in <filename unknown>:0
Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
  at ArcenCharacterBuffer.ResizeTo (Int32 NewSize) [0x00000] in <filename unknown>:0
  at ArcenCharacterBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in <filename unknown>:0
  at ArcenCharacterBuffer.Add (System.String Item) [0x00000] in <filename unknown>:0
  at ReinforcementLogic.DoReinforcementsLogic (.Player player) [0x00000] in <filename unknown>:0
  at Player.DoResourceEvent () [0x00000] in <filename unknown>:0
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
  at Game.RunFrame () [0x00000] in <filename unknown>:0
  at MainCameraLogic.OuterRunFrame () [0x00000] in <filename unknown>:0


11/27/2014 2:18:33 AM (8.019) Mem: 1,185,738,752 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
11/27/2014 2:18:33 AM (8.019)
-----------------------------------Error-----------------------------------Log String: OuterRunFrame: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
  at ArcenCharacterBuffer.ResizeTo (Int32 NewSize) [0x00000] in <filename unknown>:0
  at ArcenCharacterBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in <filename unknown>:0
  at ArcenCharacterBuffer.Add (System.String Item) [0x00000] in <filename unknown>:0
  at ReinforcementLogic.DoReinforcementsLogic (.Player player) [0x00000] in <filename unknown>:0
  at Player.DoResourceEvent () [0x00000] in <filename unknown>:0
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
  at Game.RunFrame () [0x00000] in <filename unknown>:0
  at MainCameraLogic.OuterRunFrame () [0x00000] in <filename unknown>:0
Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
  at ArcenCharacterBuffer.ResizeTo (Int32 NewSize) [0x00000] in <filename unknown>:0
  at ArcenCharacterBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in <filename unknown>:0
  at ArcenCharacterBuffer.Add (System.String Item) [0x00000] in <filename unknown>:0
  at ReinforcementLogic.DoReinforcementsLogic (.Player player) [0x00000] in <filename unknown>:0
  at Player.DoResourceEvent () [0x00000] in <filename unknown>:0
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
  at Game.RunFrame () [0x00000] in <filename unknown>:0
  at MainCameraLogic.OuterRunFrame () [0x00000] in <filename unknown>:0


TagsNo tags attached.
Internal Weight

Activities

Spikey00

Nov 27, 2014 4:29 am

reporter  

unhandledErrors.sav (1,572,515 bytes)

Chris_McElligottPark

Nov 29, 2014 6:33 pm

administrator   ~0039763

Those are out of memory errors, so likely not a whole lot that can be done.

Issue History

Date Modified Username Field Change
Nov 27, 2014 4:29 am Spikey00 New Issue
Nov 27, 2014 4:29 am Spikey00 File Added: unhandledErrors.sav
Nov 29, 2014 6:32 pm Chris_McElligottPark Assigned To => keith.lamothe
Nov 29, 2014 6:32 pm Chris_McElligottPark Status new => assigned
Nov 29, 2014 6:33 pm Chris_McElligottPark Note Added: 0039763