View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0016051 | AI War 1 / Classic | Crash/Exception | Nov 27, 2014 4:29 am | Nov 29, 2014 6:33 pm | |
Reporter | Spikey00 | Assigned To | keith.lamothe | ||
Status | assigned | Resolution | open | ||
Product Version | 8.017-8.019 | ||||
Summary | 0016051: UnhandledErrors | ||||
Description | Been receiving a few UnhandledErrors whilst assaulting a few AI planets, causing a few simulation spikes. Very lategame; maximum enemy ships have been around 300k numeric in carriers, but it's pretty calm now. That error hasn't been happening to me at all up to this point. No real problems beyond that, and not too frequent anyway. I'm pretty sure I'm hitting the game's memory limit (I still have 10GB free), although the game hasn't been crashing on exit when it usually hits that ceiling... so no biggie if it can't be helped. Savegame attached; can't seem to reproduce it immediately, but upon load that savegame always generates one UnhandledError. Let me know if more would be required. 11/27/2014 2:02:10 AM (8.019) Mem: 1,176,739,840 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 11/27/2014 2:02:10 AM (8.019) -----------------------------------Error-----------------------------------Log String: OuterRunFrame: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenCharacterBuffer.ResizeTo (Int32 NewSize) [0x00000] in <filename unknown>:0 at ArcenCharacterBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in <filename unknown>:0 at ArcenCharacterBuffer.Add (System.String Item) [0x00000] in <filename unknown>:0 at ReinforcementLogic.DoReinforcementsLogic (.Player player) [0x00000] in <filename unknown>:0 at Player.DoResourceEvent () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.OuterRunFrame () [0x00000] in <filename unknown>:0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenCharacterBuffer.ResizeTo (Int32 NewSize) [0x00000] in <filename unknown>:0 at ArcenCharacterBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in <filename unknown>:0 at ArcenCharacterBuffer.Add (System.String Item) [0x00000] in <filename unknown>:0 at ReinforcementLogic.DoReinforcementsLogic (.Player player) [0x00000] in <filename unknown>:0 at Player.DoResourceEvent () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.OuterRunFrame () [0x00000] in <filename unknown>:0 11/27/2014 2:02:14 AM (8.019) Mem: 1,176,641,536 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 11/27/2014 2:02:14 AM (8.019) -----------------------------------Error-----------------------------------Log String: OuterRunFrame: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenCharacterBuffer.ResizeTo (Int32 NewSize) [0x00000] in <filename unknown>:0 at ArcenCharacterBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in <filename unknown>:0 at ArcenCharacterBuffer.Add (System.String Item) [0x00000] in <filename unknown>:0 at ReinforcementLogic.DoReinforcementsLogic (.Player player) [0x00000] in <filename unknown>:0 at Player.DoResourceEvent () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.OuterRunFrame () [0x00000] in <filename unknown>:0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenCharacterBuffer.ResizeTo (Int32 NewSize) [0x00000] in <filename unknown>:0 at ArcenCharacterBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in <filename unknown>:0 at ArcenCharacterBuffer.Add (System.String Item) [0x00000] in <filename unknown>:0 at ReinforcementLogic.DoReinforcementsLogic (.Player player) [0x00000] in <filename unknown>:0 at Player.DoResourceEvent () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.OuterRunFrame () [0x00000] in <filename unknown>:0 11/27/2014 2:13:42 AM (8.019) Mem: 1,188,192,256 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 11/27/2014 2:13:41 AM (8.019) -----------------------------------Error-----------------------------------Log String: OuterRunFrame: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenCharacterBuffer.ResizeTo (Int32 NewSize) [0x00000] in <filename unknown>:0 at ArcenCharacterBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in <filename unknown>:0 at ArcenCharacterBuffer.Add (System.String Item) [0x00000] in <filename unknown>:0 at ReinforcementLogic.DoReinforcementsLogic (.Player player) [0x00000] in <filename unknown>:0 at Player.DoResourceEvent () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.OuterRunFrame () [0x00000] in <filename unknown>:0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenCharacterBuffer.ResizeTo (Int32 NewSize) [0x00000] in <filename unknown>:0 at ArcenCharacterBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in <filename unknown>:0 at ArcenCharacterBuffer.Add (System.String Item) [0x00000] in <filename unknown>:0 at ReinforcementLogic.DoReinforcementsLogic (.Player player) [0x00000] in <filename unknown>:0 at Player.DoResourceEvent () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.OuterRunFrame () [0x00000] in <filename unknown>:0 11/27/2014 2:13:46 AM (8.019) Mem: 1,188,040,704 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 11/27/2014 2:13:46 AM (8.019) -----------------------------------Error-----------------------------------Log String: OuterRunFrame: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenCharacterBuffer.ResizeTo (Int32 NewSize) [0x00000] in <filename unknown>:0 at ArcenCharacterBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in <filename unknown>:0 at ArcenCharacterBuffer.Add (System.String Item) [0x00000] in <filename unknown>:0 at ReinforcementLogic.DoReinforcementsLogic (.Player player) [0x00000] in <filename unknown>:0 at Player.DoResourceEvent () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.OuterRunFrame () [0x00000] in <filename unknown>:0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenCharacterBuffer.ResizeTo (Int32 NewSize) [0x00000] in <filename unknown>:0 at ArcenCharacterBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in <filename unknown>:0 at ArcenCharacterBuffer.Add (System.String Item) [0x00000] in <filename unknown>:0 at ReinforcementLogic.DoReinforcementsLogic (.Player player) [0x00000] in <filename unknown>:0 at Player.DoResourceEvent () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.OuterRunFrame () [0x00000] in <filename unknown>:0 11/27/2014 2:13:50 AM (8.019) Mem: 1,187,872,768 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 11/27/2014 2:13:50 AM (8.019) -----------------------------------Error-----------------------------------Log String: OuterRunFrame: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenCharacterBuffer.ResizeTo (Int32 NewSize) [0x00000] in <filename unknown>:0 at ArcenCharacterBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in <filename unknown>:0 at ArcenCharacterBuffer.Add (System.String Item) [0x00000] in <filename unknown>:0 at ReinforcementLogic.DoReinforcementsLogic (.Player player) [0x00000] in <filename unknown>:0 at Player.DoResourceEvent () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.OuterRunFrame () [0x00000] in <filename unknown>:0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenCharacterBuffer.ResizeTo (Int32 NewSize) [0x00000] in <filename unknown>:0 at ArcenCharacterBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in <filename unknown>:0 at ArcenCharacterBuffer.Add (System.String Item) [0x00000] in <filename unknown>:0 at ReinforcementLogic.DoReinforcementsLogic (.Player player) [0x00000] in <filename unknown>:0 at Player.DoResourceEvent () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.OuterRunFrame () [0x00000] in <filename unknown>:0 11/27/2014 2:18:11 AM (8.019) Mem: 1,183,883,264 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 11/27/2014 2:18:11 AM (8.019) -----------------------------------Error-----------------------------------Log String: OuterRunFrame: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenCharacterBuffer.ResizeTo (Int32 NewSize) [0x00000] in <filename unknown>:0 at ArcenCharacterBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in <filename unknown>:0 at ArcenCharacterBuffer.Add (System.String Item) [0x00000] in <filename unknown>:0 at ReinforcementLogic.DoReinforcementsLogic (.Player player) [0x00000] in <filename unknown>:0 at Player.DoResourceEvent () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.OuterRunFrame () [0x00000] in <filename unknown>:0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenCharacterBuffer.ResizeTo (Int32 NewSize) [0x00000] in <filename unknown>:0 at ArcenCharacterBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in <filename unknown>:0 at ArcenCharacterBuffer.Add (System.String Item) [0x00000] in <filename unknown>:0 at ReinforcementLogic.DoReinforcementsLogic (.Player player) [0x00000] in <filename unknown>:0 at Player.DoResourceEvent () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.OuterRunFrame () [0x00000] in <filename unknown>:0 11/27/2014 2:18:23 AM (8.019) Mem: 1,185,304,576 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 11/27/2014 2:18:23 AM (8.019) -----------------------------------Error-----------------------------------Log String: OuterRunFrame: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenCharacterBuffer.ResizeTo (Int32 NewSize) [0x00000] in <filename unknown>:0 at ArcenCharacterBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in <filename unknown>:0 at ArcenCharacterBuffer.Add (System.String Item) [0x00000] in <filename unknown>:0 at ReinforcementLogic.DoReinforcementsLogic (.Player player) [0x00000] in <filename unknown>:0 at Player.DoResourceEvent () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.OuterRunFrame () [0x00000] in <filename unknown>:0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenCharacterBuffer.ResizeTo (Int32 NewSize) [0x00000] in <filename unknown>:0 at ArcenCharacterBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in <filename unknown>:0 at ArcenCharacterBuffer.Add (System.String Item) [0x00000] in <filename unknown>:0 at ReinforcementLogic.DoReinforcementsLogic (.Player player) [0x00000] in <filename unknown>:0 at Player.DoResourceEvent () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.OuterRunFrame () [0x00000] in <filename unknown>:0 11/27/2014 2:18:28 AM (8.019) Mem: 1,185,759,232 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 11/27/2014 2:18:28 AM (8.019) -----------------------------------Error-----------------------------------Log String: OuterRunFrame: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenCharacterBuffer.ResizeTo (Int32 NewSize) [0x00000] in <filename unknown>:0 at ArcenCharacterBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in <filename unknown>:0 at ArcenCharacterBuffer.Add (System.String Item) [0x00000] in <filename unknown>:0 at ReinforcementLogic.DoReinforcementsLogic (.Player player) [0x00000] in <filename unknown>:0 at Player.DoResourceEvent () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.OuterRunFrame () [0x00000] in <filename unknown>:0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenCharacterBuffer.ResizeTo (Int32 NewSize) [0x00000] in <filename unknown>:0 at ArcenCharacterBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in <filename unknown>:0 at ArcenCharacterBuffer.Add (System.String Item) [0x00000] in <filename unknown>:0 at ReinforcementLogic.DoReinforcementsLogic (.Player player) [0x00000] in <filename unknown>:0 at Player.DoResourceEvent () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.OuterRunFrame () [0x00000] in <filename unknown>:0 11/27/2014 2:18:33 AM (8.019) Mem: 1,185,738,752 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 11/27/2014 2:18:33 AM (8.019) -----------------------------------Error-----------------------------------Log String: OuterRunFrame: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenCharacterBuffer.ResizeTo (Int32 NewSize) [0x00000] in <filename unknown>:0 at ArcenCharacterBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in <filename unknown>:0 at ArcenCharacterBuffer.Add (System.String Item) [0x00000] in <filename unknown>:0 at ReinforcementLogic.DoReinforcementsLogic (.Player player) [0x00000] in <filename unknown>:0 at Player.DoResourceEvent () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.OuterRunFrame () [0x00000] in <filename unknown>:0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenCharacterBuffer.ResizeTo (Int32 NewSize) [0x00000] in <filename unknown>:0 at ArcenCharacterBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in <filename unknown>:0 at ArcenCharacterBuffer.Add (System.String Item) [0x00000] in <filename unknown>:0 at ReinforcementLogic.DoReinforcementsLogic (.Player player) [0x00000] in <filename unknown>:0 at Player.DoResourceEvent () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.OuterRunFrame () [0x00000] in <filename unknown>:0 | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 27, 2014 4:29 am | Spikey00 | New Issue | |
Nov 27, 2014 4:29 am | Spikey00 | File Added: unhandledErrors.sav | |
Nov 29, 2014 6:32 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Nov 29, 2014 6:32 pm | Chris_McElligottPark | Status | new => assigned |
Nov 29, 2014 6:33 pm | Chris_McElligottPark | Note Added: 0039763 |