View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0016080 | The Last Federation | Gameplay Idea | Jan 1, 2015 4:29 pm | Jan 6, 2015 12:28 pm | |
Reporter | Backgroundc | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 2.011 | ||||
Summary | 0016080: [Betrayal] Refugees Expatriates enslaved Hydral-worshiper | ||||
Description | i noticed Expatriates on my planets which are not dying but also increasing numbers i drop a 100 burlust pilots as expatriates(1m somehow (even with water!)) on my starting planet which are not killed but now grow in numbers (the burlust still own a planet and they really like me(but i hate them)). the andors lost there planet to the burlust (they still like me) i took the planet than over again. All andors in POW's where than Refugees (free?) and started to become Expatriates (they hate me actually). Same thing with the skylaxians POW>Refugees>Expatriates(they hate me to). Ignore the Hydral-Fan talk... Hydral-Fan:"So do this remaining races understand that the only way to survive is to serve hydral? because if this is the case than im more than happy to see that at last a few of them understand how worthless they are." They don't generate credits or do something at all (i think) but for now its ok for me. They are technically not dead so the powergrid could tell me more a about there statues. This could add a new ending for this story instead of killing them all we could enslave them or convert them to Hydral-worshiper (changing there minds with psionice-tech). Which could open also new special Race-based Technologies (which we CAN use): Burlust-Research unlocks Warzone Weaponry Peltian-Research unlocks Firebonbs ... With "volunteer" we could also increasing our combat ability against a specific race (burlust>burlust). Testing new bio weapons and analysing combat strategys (so our robot-minions are more effective against them). Also if we are planning to revive the Hydral race we will need a lot of resources and a few "volunteer" for our biological experiments are always welcome (because we don't want to end up like the Grineer). Wait didn't someone else had this idea before? if yes than im very very sorry to waste your time(again). | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
parent of | 0016095 | considering | [Betrayal] Expatriates could be useful | |
Not all the children of this issue are yet resolved or closed. |
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what do think a about a technology that allow us to build something similar to "Titan A.E."? also should i put the stuff from 0016079 in to new reports? i read it again there is a reason to attack your own fleet because they can't do anything while they are locked to a skirmisher battle 0016077 |
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A lot of the items in here in terms of additions are out of scope for the moment -- you had asked about if I could answer the questions in here, and those are the main ones that I see. The stuff in 0016079 is all working as intended I believe. The new tech to build something like that is a cool idea for an expansion though, so we might add that during the next time we are doing a big pass over this game. |
Date Modified | Username | Field | Change |
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Jan 1, 2015 4:29 pm | Backgroundc | New Issue | |
Jan 1, 2015 4:29 pm | Backgroundc | File Added: Betray Borine 2.save | |
Jan 1, 2015 4:34 pm | Backgroundc | Note Added: 0039804 | |
Jan 1, 2015 4:36 pm | Backgroundc | Note Edited: 0039804 | |
Jan 1, 2015 4:40 pm | Backgroundc | Note Edited: 0039804 | |
Jan 1, 2015 7:18 pm | Chris_McElligottPark | Status | new => considering |
Jan 5, 2015 8:58 am | Chris_McElligottPark | Note Added: 0039819 | |
Jan 6, 2015 12:28 pm | Backgroundc | Relationship added | parent of 0016095 |