View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0016085 | The Last Federation | Gameplay Issue | Jan 2, 2015 11:54 am | Jan 6, 2015 11:28 am | |
Reporter | Backgroundc | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.011 | ||||
Summary | 0016085: Inactive Hydral Technology Wandering Sentinel movement | ||||
Description | The abandoned Wandering Sentinel moves around without been activated and stops at a range from a enemy. It will only start shooting if activated. Also enemy only targeting if activated. The move path dose't change after activated: move to a random enemy stop at range and repeat. This thing is supposed to patrol and never stop moving. That's what it is described i think. Save game is here 0016082 but not the latest | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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i hope this is right and not a spam for you x4000 because this post was not the right form 0016079 |
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For 2.013: * The wandering hydral sentinels that the player could activate to assist them will no longer be seeded in future combats, since they weren't working right. ** Any mid-combat saves that already had these will still have them, but future combats (even in the same save) won't. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 2, 2015 11:54 am | Backgroundc | New Issue | |
Jan 2, 2015 11:54 am | Backgroundc | File Added: Screenshot_2015_01_02_16_27_36.png | |
Jan 2, 2015 11:55 am | Backgroundc | Note Added: 0039806 | |
Jan 5, 2015 8:55 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jan 5, 2015 8:55 am | Chris_McElligottPark | Status | new => assigned |
Jan 5, 2015 2:45 pm | Backgroundc | Description Updated | |
Jan 6, 2015 11:28 am | keith.lamothe | Internal Weight | => New |
Jan 6, 2015 11:28 am | keith.lamothe | Note Added: 0039832 | |
Jan 6, 2015 11:28 am | keith.lamothe | Status | assigned => resolved |
Jan 6, 2015 11:28 am | keith.lamothe | Resolution | open => fixed |