View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0016089 | AI War 1 / Classic | Bug - Other | Jan 5, 2015 8:00 pm | Jan 6, 2015 1:33 pm | |
Reporter | Kraiz | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 8.020 | ||||
Fixed in Version | 8.021 | ||||
Summary | 0016089: Too Many Threads crash | ||||
Description | I get a game crash when attempting to play AI War. Today, I launched the game, and it opened. It began the "Loading items from disk" process. Once it was close to completion (Only about 200-400 items left), it brought up an error message. "Error in GC. Too many threads." I have the game installed through Steam. I opened the game properties, and told Steam to Validate Local Files. It did, and found 1 file, but did not disclose which. It said it would be re-acquired. I watched steam do a very quick download, and I re-launched the game. Same error. I restarted my computer. Same error. I uninstalled the game, and reinstalled it through steam. Same error. I was playing a multiplayer game the night before, and went to bed immediately after I stopped playing. I haven't made any system changes or software updates, either. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Hey there, sorry about this. Please see my response here: http://www.arcengames.com/forums/index.php?topic=16845 Huge apologies for this! There is a workaround in that thread, though, that should work for you. |
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The fix is out! You can restart your steam client to force a quicker update. Thanks for your patience. :) * Our recently-added ArcenAsyncFile was causing some crashes in cases of extreme numbers of threads being used over a short period of time. ** It appears that the version of Mono included in Unity 3D does not handle thread disposal quite like normal .NET does -- and peculiarly, always reports the number of threads as 0 rather than whatever the real count is. So that was... problematic to say the least, when we wanted to instantiate a lot of threads and then destroy them. Instantiating them and then reusing them was what we had tried to begin with, but there were some unexpected hangups there as well. ** What we're now using, which seems to work great, is the ThreadPool class, which is part of Mono/.NET that is specifically aimed at doing this sort of thread reuse in the first place. It seems to work exactly as advertised, fingers crossed. ;) |
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The workaround worked perfectly. And, I'm glad to hear that the fix has rolled out. I'll test it here in a little while. |
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Great! |
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Can confirm, patch works with preload all images enabled! The AI is back to dominating the galaxy |
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Awesome! Glad to hear it. :D |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 5, 2015 8:00 pm | Kraiz | New Issue | |
Jan 5, 2015 8:59 pm | Kraiz | Product Version | 8.017-8.019 => 8.020 |
Jan 5, 2015 9:06 pm | Chris_McElligottPark | Note Added: 0039822 | |
Jan 5, 2015 9:06 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 5, 2015 9:06 pm | Chris_McElligottPark | Status | new => confirmed |
Jan 6, 2015 9:57 am | Chris_McElligottPark | Internal Weight | => New |
Jan 6, 2015 9:57 am | Chris_McElligottPark | Note Added: 0039827 | |
Jan 6, 2015 9:57 am | Chris_McElligottPark | Status | confirmed => resolved |
Jan 6, 2015 9:57 am | Chris_McElligottPark | Fixed in Version | => 8.021 |
Jan 6, 2015 9:57 am | Chris_McElligottPark | Resolution | open => fixed |
Jan 6, 2015 10:03 am | Kraiz | Note Added: 0039828 | |
Jan 6, 2015 10:36 am | Chris_McElligottPark | Note Added: 0039829 | |
Jan 6, 2015 12:58 pm | pxld1 | Note Added: 0039838 | |
Jan 6, 2015 12:59 pm | pxld1 | Note Edited: 0039838 | |
Jan 6, 2015 1:33 pm | Chris_McElligottPark | Note Added: 0039839 |