ptarth
Apr 15, 2015 12:56 am
reporter
|
|
|
|
I don't think it's a memory leak, though it's hard to be sure. Most likely it is a matter of the managed memory running out of room despite there being more unmanaged memory available. Using 1.5 GB of ram for the game is pretty par for the course. After loading all the image assets over time, that might be around 2 GB or a little more. How much ram do you have? |
|
|
* Savegame size has been reduced to about 2/3 its prior amount (and is now much faster to save and load, too) thanks to some shifts with what is being saved about specific layers on each tile. |
|
|
* Savegames have been shrunk a further 10% or so by adjusting some of what is recalculated upon savegame load with regard to tiles themselves. |
|
|
* Another bit of savings on savegame size in particular in savegames that are very high up in turn counts, by culling the number of event log entries from more than 100 turns ago. |
|
|
I'm going to mark this as resolved, as I think most likely your problem won't recur. But if you do see it again, please do let us know! |
|
|
I'm using WindowsXP ;). So... 3 gig. |
|
|
Since the update hasn't been pushed I can't confirm if is have been solved. It did reoccur on the last game I attempted and had to abandon around turn 160. |
|
|
Whew! Well, I'm glad to have you testing on that platform, since that really is a good test of things. Anyhow, I'm not at all surprised it recurs with the current version. This only happens when you save, though, right? Not just during general gameplay and nothing is going on? |
|
|
Turn took a couple of seconds around turn 160 to resolve. But other than that, I didn't see any performance problems. The error message only occurs when attempting to save. I can alt+tab away without problem as well. I freed up another 9 gig of HD space, and I'll check to see if that helps, but I'll have to play another hour or so to get into a game situation with that much data. |
|
|
Gotcha, no problem. In terms of HD space, that should not make any difference, I don't think.
As for any turns that start getting slow, if that becomes an ongoing thing we'd love to have saves that are able to duplicate it. That way whatever performance hog might be in whatever code branch is being triggered we can investigate. Thanks! |
|
|
Seems to be fixed now. |
|