View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0016197 | Stars Beyond Reach | Bug - Gameplay | Apr 15, 2015 6:02 am | Aug 18, 2015 10:44 am | |
Reporter | Misery | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 0.904 (Top HUD Redesign) | ||||
Summary | 0016197: Negative unfilled jobs | ||||
Description | Currently seeing -66 unfilled jobs in the resource display thing. Including save file here. | ||||
Tags | No tags attached. | ||||
has duplicate | 0017081 | resolved | keith.lamothe | -XXX unfilled jobs is confusing |
related to | 0016487 | resolved | keith.lamothe | Gui Enhancements |
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I think that means you have 66 unemployed citizens. I've seen it too. |
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It does. This is working as intended. Up to 12% unemployment is okay, but above that you start getting crime from it. The birth centers will only produce up to 10% unemployment, so the only way to get unemployment crime is if/when you have buildings that are destroyed or shut down that citizens leave or escape from. Now, the question: how to make this clear so it doesn't seem like a bug? I could put something in the tooltip there. Think that would be sufficient? |
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Well, I think seeing the value as a negative number at all is probably going to produce confusion; it just looks really out of place in that display (regardless of how it's organized) and kind of just looks like a glitch by default. When I had a negative meal number yet nothing apparently happening as a result of this was confusing too. Not actually sure what to suggest for this. Hmm, why not do a display like: "Filled jobs: 50/100" instead of just the one number? That might read easier. Other stats might read easier in a similar way too, maybe? |
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The main problem is we only have so much space up there, particularly on a 1024px wide screen. Possibly changing it to a different icon and having a percentage of over-staffed-nes would be a good thing, I don't know. |
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+1 for percentage |
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1024px wide screen? http://store.steampowered.com/hwsurvey Primary Display Resolution |
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I'm for pushing misery's proposal further, show entertained / worker / jobs. I'm not for a percentage because if I'm missing 100 population, I build something which can house 100 population. If I'm looking at a percentage, I have to look for what to build. It's simpler. |
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Thanks! Fixed a bit ago. |
Date Modified | Username | Field | Change |
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Apr 15, 2015 6:02 am | Misery | New Issue | |
Apr 15, 2015 6:02 am | Misery | File Added: jobs.save | |
Apr 15, 2015 8:16 am | mrhanman | Note Added: 0039978 | |
Apr 15, 2015 8:21 am | Chris_McElligottPark | Note Added: 0039979 | |
Apr 15, 2015 8:21 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 15, 2015 8:21 am | Chris_McElligottPark | Status | new => feedback |
Apr 15, 2015 9:38 am | Misery | Note Added: 0039984 | |
Apr 15, 2015 9:38 am | Misery | Status | feedback => assigned |
Apr 30, 2015 10:31 am | Chris_McElligottPark | Note Added: 0040334 | |
May 6, 2015 8:04 pm | ptarth | Relationship added | related to 0016487 |
May 6, 2015 9:17 pm | tombik | Note Added: 0040565 | |
Jun 4, 2015 7:00 pm | ptarth | Relationship added | has duplicate 0017081 |
Jun 5, 2015 3:04 am | kasnavada | Note Added: 0041731 | |
Jun 5, 2015 9:14 am | kasnavada | Note Added: 0041736 | |
Aug 18, 2015 10:44 am | Chris_McElligottPark | Note Added: 0042775 | |
Aug 18, 2015 10:44 am | Chris_McElligottPark | Status | assigned => resolved |
Aug 18, 2015 10:44 am | Chris_McElligottPark | Fixed in Version | => 0.904 (Top HUD Redesign) |
Aug 18, 2015 10:44 am | Chris_McElligottPark | Resolution | open => fixed |