View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0016487 | Stars Beyond Reach | Suggestion | May 3, 2015 3:26 pm | Jun 12, 2015 7:10 pm | |
Reporter | ptarth | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.809-0.810 | ||||
Fixed in Version | 0.890 (Overhaul to Territories) | ||||
Summary | 0016487: Gui Enhancements | ||||
Description | The following is a list of changes to the main screen GUI that I think would be nice to have. 0. I really like how the current population display is formatted. I like the conclusion being at the top, followed by a newline, followed by the breakdown of that information. I would like this applied to all of the items. There is currently a mix of tooltips. Some of them are sentences (e.g., This city's births per turn: 50), some of them are lists (e.g., City Population: 2500). 0.5. I also really like the click for details window, but I'd like a break down not only of the mechanics, but of the actual make up as well (same information as on the tooltip). I'd also like to see the click to see detailed explanation of mechanics for all of the items. 1. Maximum population: I'd like it broken down with each of the requirements. So Current Maximum: 500 Current Housing Available: 700 Current Meals Available: 900 Current Jobs Available: 500 **** (some indication that this is holding you back) (of course now that the population isn't bound by jobs...) Current Idle Population Entertainment: 125 Max with full employment and after all buildings are finished construction. Max Housing Available: 700 Max Meals Available: 900 Max Jobs Available: 500 **** (some indication that this is holding you back, color symbols, both, etc) (of course now that the population isn't bound by jobs...) Max Idle Population Entertainment: 200 2. Jobs Current unfilled Jobs: 400 Current Total Jobs: 1500 Current Filled Jobs: 1100 Current Citizen Entertainment: 150 Future Jobs provided by buildings under construction: 100 3. Wounded Citizens tool-tip: Add people with diseases cured per turn 4. Meals Produced Meals have a problem with labelling. Meals are the thing your people eat. However, Meals Possible is the term used to refer to Restaurant spaces. This leads to confusion where people think they need Meals and not Restaurants and vice versa. Perhaps switch to something like: Dining, Canteen Space, Available Eateries, Mess Space? Meals Produced: 900 Meal = Crops + Water + Meal (do Burlusts have water omitted from their tooltip is that only for AI?) Crops produced: 1000 Water available: 1200 Mess Space Available: 900 **** 5. Empty Housing Unoccupied Housing: 300 Occupied Housing: 400 Available Housing: 700 Housing under construction: 200 6. Crops add crops production under construction. 7. Water Unused Water Water used for Meals Water used by buildings Total Water used Additional Water production under construction Additional Water consumption of buildings under production Unused water after all construction is completed (assuming no population change) 8. Construction The line about simultaneous construction is confusing. Do you mean that each building under construction costs an extra 500 construction power? Actually, I don't know if this adds anything besides minor variance to large construction projects. I would suggest dropping it to simplify the process. 9. Trash When I look at trash I want to know how long until I need to deal with it. So perhaps have the amount of excess trash disposal available per turn should be the main gui number? Or the number of turns before I run out of space in my dumps? Actually trash level could be indicated by a exclamation points after the number. Most of them time trash isn't a big deal until suddenly everyone dies and I have 10 million trash to deal with, so the gui entry should reflect that. As it stands now, I mouse over it every turn to see how much excess trash disposal I have. 10. Bodies Same points as applied to trash. | ||||
Tags | No tags attached. | ||||
related to | 0016548 | resolved | keith.lamothe | Water, Housing, and Crops numbers very misleading |
related to | 0016542 | resolved | keith.lamothe | Social progress and science are inconsistent on HUD |
related to | 0016197 | resolved | Chris_McElligottPark | Negative unfilled jobs |
related to | 0016618 | resolved | keith.lamothe | Trash capacity warning |
related to | 0016559 | resolved | keith.lamothe | Food and housing info should mention disabled capacity |
related to | 0017081 | resolved | keith.lamothe | -XXX unfilled jobs is confusing |
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For 0.878 (this is broader than any one mantis issue, but it all goes together) : === Top Bar HUD Overhaul === * Thanks to jerith, ptarth, iozay, Sounds, mooncows, Billick, kasnavada, tbrass, Mick, Elijah, YoukaiCountry, GarathJJ, SugeBearX, and others for inspiring these changes. * The Jobs, Housing, Meals, Crops, and Water sections: ** Now display as a percent of how much you have relative to how much you need for your planned (current + disabled + under construction) jobs/population. ** Have reworked logic for whether they show up grayed-out, white, or red. ** Have totally reworked tooltips noting how much is disabled and under construction and various other things. ** Can now be clicked to bring up a "ledger" window showing the buildings impacting the relevant number(s). * The Repairs section now also has a click-for-ledger behavior. * The Trash and Graves sections now display the number of turns until you're expected to run out of dumps/graves, or "---" if you're not having a net filling at all, or "CAP!" if you're already at cap and still producing more than is consumed. ** And if they're <= 5 turns to cap, or capped, they flash red. ** The graves count against an estimated number of new bodies to expect next turn, based on recent turns (note that this recent turn data isn't in old saves, so it can take a bit for this to catch up there). * The Max Population tooltip now lists the individual limiting factors (housing, meals, crops, water) and which of them are actually holding the number down. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
May 3, 2015 3:26 pm | ptarth | New Issue | |
May 6, 2015 7:55 pm | ptarth | Relationship added | related to 0016559 |
May 6, 2015 7:57 pm | ptarth | Relationship added | related to 0016458 |
May 6, 2015 7:57 pm | ptarth | Relationship deleted | related to 0016458 |
May 6, 2015 7:58 pm | ptarth | Relationship added | related to 0016548 |
May 6, 2015 7:59 pm | ptarth | Relationship added | related to 0016542 |
May 6, 2015 8:04 pm | ptarth | Relationship added | related to 0016197 |
Jun 4, 2015 7:01 pm | ptarth | Relationship added | related to 0017081 |
Jun 9, 2015 8:08 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jun 9, 2015 8:08 pm | Chris_McElligottPark | Status | new => assigned |
Jun 9, 2015 8:12 pm | Chris_McElligottPark | Relationship added | related to 0016618 |
Jun 12, 2015 7:10 pm | keith.lamothe | Note Added: 0042200 | |
Jun 12, 2015 7:10 pm | keith.lamothe | Status | assigned => resolved |
Jun 12, 2015 7:10 pm | keith.lamothe | Fixed in Version | => 0.890 (Overhaul to Territories) |
Jun 12, 2015 7:10 pm | keith.lamothe | Resolution | open => fixed |