View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0016217 | Stars Beyond Reach | Bug - Gameplay | Apr 15, 2015 7:54 pm | Apr 27, 2015 1:00 pm | |
Reporter | ptarth | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 0.804 | ||||
Summary | 0016217: Population Growth is now bound by Employment. | ||||
Description | Population is currently stuck on 196/300. I have adequate everything. | ||||
Tags | No tags attached. | ||||
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It is related to unfilled jobs. Whereas in the previous version your population grew to fill your available housing, now population will not increase if you do not have jobs for them. There seems to be about a 10% allowed unemployment rate. |
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I was going to report pretty much the same thing. My available housing it 300, 129 is my total population, 8 births per turn, -11 unemployment, and zero deaths. Yet turn after turn my population doesn't change unless I add a building. |
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Feature, not a bug. I think this was how it was supposed to be, to encourage you to put down all the buildings you can. A tooltip to this effect would be greatly appreciated! |
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This is a feature, not a bug -- otherwise above that 10% allowance for jobs, you'll start getting crime from unemployment. Having that just naturally happen I think would be pretty confusing, but I suppose an option to have it be the case would be good. |
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Thanks! * Cryo Pods and the concept of cryogenic freezing has been removed from the game. ** This was something that sounded good on paper a long time ago, but even prior to beta it was a mechanic that was making Chris really uncomfortable. It was the sort of thing that was needed to balance out a secondary problem (to do with staffing and population growth), but it was a very inelegant solution. * Your maximum population is no longer restrained by staffing availability in any way. This was confusing previously, and needlessly complex. As well as causing a few other issues -- for instance, the problems surrounding staffing and crime from unemployment were what made cryo pods a necessity in the first place. ** Now the only requirements for your max population are housing and meals, period. This does mean that your population can easily grow into the realms where you start getting crime from unemployment, so... * What was previously the Cryo Sleep building has been redesigned into a new Holo Resort facility instead. This is unlocked via Architectural Aestheticism rather than Emergency Medicine, so this is much easier to get early. Your lander also has some holo pods in it to start out with, too. ** Anyhow, the purpose of the Holo Resort is that it entertains up to 400 unemployed citizens. So long as you have enough holo pods for each unemployed citizen, you get no crime from them. This accomplishes what the cryo pods were originally trying to do, but in a much more elegant way. ** Basically it allows you to freely birth an excess of citizens -- which is highly desirable to do by the way -- but not have unemployment be a constant problem. ** This also frees you from the need to constantly be shutting on and off buildings that use staff when you take some mild to moderate citizenry losses, because that was both annoying and fiddly. If you take a devastating blow to your city, then sure you'll still want to power down some buildings. Or if you take repeated midsize blows, then too. And that's fine, because it's not happening all the time. |
Date Modified | Username | Field | Change |
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Apr 15, 2015 7:54 pm | ptarth | New Issue | |
Apr 15, 2015 7:54 pm | ptarth | File Added: pop.save | |
Apr 15, 2015 8:02 pm | ptarth | Note Added: 0040033 | |
Apr 15, 2015 8:02 pm | ptarth | Summary | Pop Isn't Growing => Population Growth is now bound by Employment. |
Apr 15, 2015 9:42 pm | mrhanman | Note Added: 0040036 | |
Apr 16, 2015 1:21 am | Watashiwa | Note Added: 0040040 | |
Apr 16, 2015 8:37 am | Chris_McElligottPark | Note Added: 0040045 | |
Apr 27, 2015 1:00 pm | Chris_McElligottPark | Note Added: 0040228 | |
Apr 27, 2015 1:00 pm | Chris_McElligottPark | Status | new => resolved |
Apr 27, 2015 1:00 pm | Chris_McElligottPark | Fixed in Version | => 0.804 |
Apr 27, 2015 1:00 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 27, 2015 1:00 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |