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IDProjectCategoryLast Update
0016217Stars Beyond ReachBug - GameplayApr 27, 2015 1:00 pm
Reporterptarth Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Fixed in Version0.804 
Summary0016217: Population Growth is now bound by Employment.
DescriptionPopulation is currently stuck on 196/300.
I have adequate everything.
TagsNo tags attached.

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ptarth

Apr 15, 2015 7:54 pm

reporter  

pop.save (512,249 bytes)

ptarth

Apr 15, 2015 8:02 pm

reporter   ~0040033

It is related to unfilled jobs. Whereas in the previous version your population grew to fill your available housing, now population will not increase if you do not have jobs for them.

There seems to be about a 10% allowed unemployment rate.

mrhanman

Apr 15, 2015 9:42 pm

reporter   ~0040036

I was going to report pretty much the same thing. My available housing it 300, 129 is my total population, 8 births per turn, -11 unemployment, and zero deaths. Yet turn after turn my population doesn't change unless I add a building.

Watashiwa

Apr 16, 2015 1:21 am

reporter   ~0040040

Feature, not a bug. I think this was how it was supposed to be, to encourage you to put down all the buildings you can. A tooltip to this effect would be greatly appreciated!

Chris_McElligottPark

Apr 16, 2015 8:37 am

administrator   ~0040045

This is a feature, not a bug -- otherwise above that 10% allowance for jobs, you'll start getting crime from unemployment. Having that just naturally happen I think would be pretty confusing, but I suppose an option to have it be the case would be good.

Chris_McElligottPark

Apr 27, 2015 1:00 pm

administrator   ~0040228

Thanks!

* Cryo Pods and the concept of cryogenic freezing has been removed from the game.
** This was something that sounded good on paper a long time ago, but even prior to beta it was a mechanic that was making Chris really uncomfortable. It was the sort of thing that was needed to balance out a secondary problem (to do with staffing and population growth), but it was a very inelegant solution.

* Your maximum population is no longer restrained by staffing availability in any way. This was confusing previously, and needlessly complex. As well as causing a few other issues -- for instance, the problems surrounding staffing and crime from unemployment were what made cryo pods a necessity in the first place.
** Now the only requirements for your max population are housing and meals, period. This does mean that your population can easily grow into the realms where you start getting crime from unemployment, so...

* What was previously the Cryo Sleep building has been redesigned into a new Holo Resort facility instead. This is unlocked via Architectural Aestheticism rather than Emergency Medicine, so this is much easier to get early. Your lander also has some holo pods in it to start out with, too.
** Anyhow, the purpose of the Holo Resort is that it entertains up to 400 unemployed citizens. So long as you have enough holo pods for each unemployed citizen, you get no crime from them. This accomplishes what the cryo pods were originally trying to do, but in a much more elegant way.
** Basically it allows you to freely birth an excess of citizens -- which is highly desirable to do by the way -- but not have unemployment be a constant problem.
** This also frees you from the need to constantly be shutting on and off buildings that use staff when you take some mild to moderate citizenry losses, because that was both annoying and fiddly. If you take a devastating blow to your city, then sure you'll still want to power down some buildings. Or if you take repeated midsize blows, then too. And that's fine, because it's not happening all the time.

Issue History

Date Modified Username Field Change
Apr 15, 2015 7:54 pm ptarth New Issue
Apr 15, 2015 7:54 pm ptarth File Added: pop.save
Apr 15, 2015 8:02 pm ptarth Note Added: 0040033
Apr 15, 2015 8:02 pm ptarth Summary Pop Isn't Growing => Population Growth is now bound by Employment.
Apr 15, 2015 9:42 pm mrhanman Note Added: 0040036
Apr 16, 2015 1:21 am Watashiwa Note Added: 0040040
Apr 16, 2015 8:37 am Chris_McElligottPark Note Added: 0040045
Apr 27, 2015 1:00 pm Chris_McElligottPark Note Added: 0040228
Apr 27, 2015 1:00 pm Chris_McElligottPark Status new => resolved
Apr 27, 2015 1:00 pm Chris_McElligottPark Fixed in Version => 0.804
Apr 27, 2015 1:00 pm Chris_McElligottPark Resolution open => fixed
Apr 27, 2015 1:00 pm Chris_McElligottPark Assigned To => Chris_McElligottPark