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IDProjectCategoryLast Update
0016280Stars Beyond ReachBug - GameplayApr 23, 2015 4:03 pm
Reporterptarth Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.772 
Fixed in Version0.801 
Summary0016280: Embassy, Thief, and Spy Buildings do not work
DescriptionI have never gotten any of these buildings to work. They can be built, but selecting a target city does not work. In the forum one player specified they were able to do it once to the Thoraxians, but did not specify the version or anything further.
TagsNo tags attached.

Activities

ptarth

Apr 19, 2015 12:05 pm

reporter  

Dominus Arbitrationis

Apr 19, 2015 12:43 pm

administrator   ~0040092

I was able to get it to work in one game with the Thoraxians, but not with any other race. It was originally working in .770 but is still working with the latest version.

Dominus Arbitrationis

Apr 19, 2015 12:44 pm

administrator  

1.save (655,169 bytes)

Chris_McElligottPark

Apr 20, 2015 9:16 pm

administrator   ~0040105

These actually work just fine, as do embassies, but the interface is completely confusing. You have to be within a certain range of the target city's buildings to be able to select it, and right now that range... is not shown visually. No small wonder there's confusion!

ptarth

Apr 21, 2015 1:27 am

reporter  

ptarth

Apr 21, 2015 1:29 am

reporter   ~0040111

That was obvious. I feel dumb for not realizing it. Setting them up in hard though because the AI keeps shooting anything that gets close to them. Also, looking at some of the stats the diplomatic screen is giving me, they seem odd. The Spire claim I've killed several of their buildings and the Burlusts claim I've killed 286 of them. I'm pretty sure I've done neither of those.

Chris_McElligottPark

Apr 23, 2015 1:43 pm

administrator   ~0040168

More to come.

* New key, also mapped to Z: See "Other" Range Of Hovered Building
** If you hover over certain specialty buildings (Embassies, Thieves' Guilds, Spy Safehouses, International Banks, etc) with this key held down, you can see their working ranges. These buildings require a target that is within their operational range, and this lets you see that operational range.

* Previously embassies and spies had to target city center buildings, which was just really very confusing (never noted on the GUI, and rather hard to note), and potentially problematic in practice given that AI cities might be too large for you to do this.
** They now can target any building in an AI city.

* The range of all the "targets another city" buildings have been reduced from 20 to 10.
** This makes it so that you have to get closer to your intended target, which was always the goal anyway.

ptarth

Apr 23, 2015 1:51 pm

reporter   ~0040169

Helipad range is at least up to 14, missiles are 20. I'm guessing that Extractors are also valid targets. This being the case, approaching the main city to get an embassy going (in most cases) is going to be dangerous and targeting a random extractor in the field too easy.

Chris_McElligottPark

Apr 23, 2015 1:54 pm

administrator   ~0040170

On the difficulty of approach, all I can say right now is: one thing at a time. That's the same problem of approaching the AI in general, so it's something that needs to be looked at for sure.

Re: the other note about extractors, that's a really good point!

* Enemy resource extractors are no longer valid targets for diplomacy, spy, or whatever targeting.

ptarth

Apr 23, 2015 2:03 pm

reporter   ~0040172

I just had a crusader kings moment.

So, Ptarth Jr, congratulations on becoming the 432nd Ambassador to the Thoraxian Empire this month.
Er wait, I'm getting a report...
As I was saying, Congratulations on becoming the 433rd Ambassador to the Thoraxian Empire this month.

Chris_McElligottPark

Apr 23, 2015 2:20 pm

administrator   ~0040174

Hahaha. :D

Chris_McElligottPark

Apr 23, 2015 4:03 pm

administrator   ~0040175

* When you are in placement mode for a building that uses the "other targeting, it now shows you a preview of its range while you are placing it.

* During the mode where you are selecting another city to target from a building, the game now shows your range for targeting (pretty important), and also shows you which tiles are actually clickable via having an icon on them (also pretty important...).

Issue History

Date Modified Username Field Change
Apr 19, 2015 12:05 pm ptarth New Issue
Apr 19, 2015 12:05 pm ptarth File Added: disease fix thoraxians.save
Apr 19, 2015 12:43 pm Dominus Arbitrationis Note Added: 0040092
Apr 19, 2015 12:44 pm Dominus Arbitrationis File Added: 1.save
Apr 20, 2015 9:16 pm Chris_McElligottPark Note Added: 0040105
Apr 21, 2015 1:27 am ptarth File Added: disease fix embassy breakthrough.save
Apr 21, 2015 1:29 am ptarth Note Added: 0040111
Apr 23, 2015 1:43 pm Chris_McElligottPark Note Added: 0040168
Apr 23, 2015 1:51 pm ptarth Note Added: 0040169
Apr 23, 2015 1:54 pm Chris_McElligottPark Note Added: 0040170
Apr 23, 2015 2:03 pm ptarth Note Added: 0040172
Apr 23, 2015 2:20 pm Chris_McElligottPark Note Added: 0040174
Apr 23, 2015 4:03 pm Chris_McElligottPark Note Added: 0040175
Apr 23, 2015 4:03 pm Chris_McElligottPark Status new => resolved
Apr 23, 2015 4:03 pm Chris_McElligottPark Fixed in Version => 0.801
Apr 23, 2015 4:03 pm Chris_McElligottPark Resolution open => fixed
Apr 23, 2015 4:03 pm Chris_McElligottPark Assigned To => Chris_McElligottPark