View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0016324 | Stars Beyond Reach | Gameplay Issue | Apr 22, 2015 9:37 am | Apr 28, 2015 11:39 am | |
Reporter | GarathJJ | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.800 (New HUD) | ||||
Fixed in Version | 0.806 (Performance!) | ||||
Summary | 0016324: Slow interturns | ||||
Description | I vaguely recall Chris telling us in one of the early posts about the beta that turn processing shouldn't be taking more than 1 second each time, and that he wanted to know about it if they were taking more than a couple of seconds. Well.. mine are taking about 30 seconds each. How long are other people seeing turns take? This is on an oldish computer - Late 2011 edition Macbook Pro - with a few other programs running as well - at least Chrome for this website, Skype, Preview for screenshots, etc. However, this definitely feels on the long side. I attach a current game so that people can tell me whether it really is just my computer, or whether something's wrong with my game. Also a screenshot of the interturn log with detailed time breakdown, for comparison purposes | ||||
Tags | No tags attached. | ||||
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I'm getting slower turns myself. I've attached my save. I've also noticed the game is demanding more resources, probably GPU given how hard my fan is running (Thinkpad T400). Right now my turns are take 22 seconds to resolve. |
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800 main.save: 4 seconds for me test.save: 16 seconds for me Never fear guys, I'm sure that we can get that time back down. Well, by "we" I mean Keith. ;) It might be a couple of days depending on his schedule, but basically whenever these sorts of slowdowns happen we _definitely_ want to know about them so that we can figure out where the CPU hog is. We've periodically had super-long turns in the past, so this is something new. It's kind of one of those "kill them when you see them" sort of things, so definitely thanks for bringing it up and always please continue to. It's possible that the reason for the slowness in these saves is the same, or they could be utterly unrelated. I'll leave that to Keith. :) |
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For 0.806: * Shortened the interturn processing times. In the heaviest test cases the reduction is about 85%. Thanks :) |
Date Modified | Username | Field | Change |
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Apr 22, 2015 9:37 am | GarathJJ | New Issue | |
Apr 22, 2015 9:37 am | GarathJJ | File Added: between turns message log.png | |
Apr 22, 2015 9:39 am | GarathJJ | File Added: 800 main.save | |
Apr 22, 2015 9:40 am | ptarth | Note Added: 0040136 | |
Apr 22, 2015 9:41 am | ptarth | File Added: test .save | |
Apr 22, 2015 10:00 am | ptarth | Note Edited: 0040136 | |
Apr 22, 2015 10:33 am | Chris_McElligottPark | Note Added: 0040146 | |
Apr 22, 2015 10:33 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
Apr 22, 2015 10:33 am | Chris_McElligottPark | Status | new => assigned |
Apr 28, 2015 11:39 am | keith.lamothe | Note Added: 0040251 | |
Apr 28, 2015 11:39 am | keith.lamothe | Status | assigned => resolved |
Apr 28, 2015 11:39 am | keith.lamothe | Fixed in Version | => 0.806 (Performance!) |
Apr 28, 2015 11:39 am | keith.lamothe | Resolution | open => fixed |