View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0016352 | Stars Beyond Reach | Graphical Bug | Apr 24, 2015 2:36 am | May 29, 2015 1:33 pm | |
Reporter | ptarth | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.801 | ||||
Fixed in Version | 0.870 (Yellowshirts and the Giant Revision) | ||||
Summary | 0016352: Staffing layout can have negative employment | ||||
Description | In the attached save my south east volcano complex should have -1/42 employment. The 1 person is wounded. Also, it would be nice to have the total people employed in a small font beneath layout in order to figure out the best buildings to disable to shift employment. | ||||
Tags | No tags attached. | ||||
has duplicate | 0016851 | resolved | keith.lamothe | Negative staffing on various buildings |
|
|
|
For 0.855: * Fixed a bug that could lead to negative staffing. ** Any old saves with negative staffing will have the staffing of those buildings set to zero, and then check for staff reallocation. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 24, 2015 2:36 am | ptarth | New Issue | |
Apr 24, 2015 2:36 am | ptarth | File Added: test 9 doom.save | |
May 26, 2015 2:29 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
May 26, 2015 2:29 pm | Chris_McElligottPark | Status | new => assigned |
May 26, 2015 3:38 pm | Chris_McElligottPark | Relationship added | has duplicate 0016851 |
May 29, 2015 1:33 pm | keith.lamothe | Note Added: 0041401 | |
May 29, 2015 1:33 pm | keith.lamothe | Status | assigned => resolved |
May 29, 2015 1:33 pm | keith.lamothe | Fixed in Version | => 0.870 (Yellowshirts and the Giant Revision) |
May 29, 2015 1:33 pm | keith.lamothe | Resolution | open => fixed |