View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0016851 | Stars Beyond Reach | GUI | May 26, 2015 3:34 pm | May 29, 2015 1:33 pm | |
Reporter | nas1m | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.840 (Pollution/Crime/Teleporters/Blueshirts) | ||||
Fixed in Version | 0.870 (Yellowshirts and the Giant Revision) | ||||
Summary | 0016851: Negative staffing on various buildings | ||||
Description | See attached save and screenshot. | ||||
Tags | No tags attached. | ||||
duplicate of | 0016352 | resolved | keith.lamothe | Staffing layout can have negative employment |
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For 0.855: * Fixed a bug that could lead to negative staffing. ** Any old saves with negative staffing will have the staffing of those buildings set to zero, and then check for staff reallocation. Thanks :) |
Date Modified | Username | Field | Change |
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May 26, 2015 3:34 pm | nas1m | New Issue | |
May 26, 2015 3:34 pm | nas1m | File Added: Screenshot_2015_05_26_21_33_03.png | |
May 26, 2015 3:35 pm | nas1m | File Added: negative-staffing.save | |
May 26, 2015 3:38 pm | Chris_McElligottPark | Relationship added | duplicate of 0016352 |
May 26, 2015 3:38 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
May 26, 2015 3:38 pm | Chris_McElligottPark | Status | new => assigned |
May 29, 2015 1:33 pm | keith.lamothe | Note Added: 0041402 | |
May 29, 2015 1:33 pm | keith.lamothe | Status | assigned => resolved |
May 29, 2015 1:33 pm | keith.lamothe | Fixed in Version | => 0.870 (Yellowshirts and the Giant Revision) |
May 29, 2015 1:33 pm | keith.lamothe | Resolution | open => fixed |