View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0016362 | Stars Beyond Reach | Suggestion | Apr 24, 2015 1:51 pm | May 15, 2015 8:10 pm | |
Reporter | TheVampire100 | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 0.821 | ||||
Summary | 0016362: Enable all-Button | ||||
Description | After disabling some buildings to free someworkers or to save power is never fun. After everything shifted back to normal you have to manually search all the buildings to find the ones that are disabeled. A single button in the city management "enable all buildings" would be really helpful. While we're at it, why not a "disable all buildings" button? | ||||
Tags | No tags attached. | ||||
has duplicate | 0016608 | resolved | keith.lamothe | Need a better way to massive disable buildings , especially when disease controlling |
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For 0.821: * Added an "All Buildings" entry at the top of the city management screen's list of building types, and double-clicking that allows you to enable/disable all buildings in the city (that may be enabled/disabled). Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 24, 2015 1:51 pm | TheVampire100 | New Issue | |
Apr 29, 2015 1:27 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Apr 29, 2015 1:27 pm | Chris_McElligottPark | Status | new => assigned |
May 14, 2015 11:07 am | Chris_McElligottPark | Relationship added | has duplicate 0016608 |
May 15, 2015 8:10 pm | keith.lamothe | Note Added: 0040879 | |
May 15, 2015 8:10 pm | keith.lamothe | Status | assigned => resolved |
May 15, 2015 8:10 pm | keith.lamothe | Fixed in Version | => 0.821 |
May 15, 2015 8:10 pm | keith.lamothe | Resolution | open => fixed |