View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0016380 | Stars Beyond Reach | Balance Issue | Apr 25, 2015 4:26 am | Jul 14, 2015 4:48 pm | |
Reporter | Watashiwa | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | unable to reproduce | ||
Product Version | 0.803 | ||||
Summary | 0016380: Cobalt Bomber not drawing power properly | ||||
Description | As currently implemented, the turn after the Bomber is completed your energy zeroes out and you go into the housing crunch/trash buildup/crime+unemployment spike, and likely starvation as well. (I wouldn't know, I have the SP ability that powers food structures during brownouts.) One turn later the Cobalt Bomber announces a full charge and the city recovers, minus deceased persons from the last two turns. This process repeats every time the bomb is fired. Presumably this could be averted by having the necessary 5 million energy on hand. | ||||
Tags | No tags attached. | ||||
related to | 0017113 | resolved | keith.lamothe | Cobalt Bombs |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 25, 2015 4:26 am | Watashiwa | New Issue | |
Jun 5, 2015 11:53 am | Chris_McElligottPark | Note Added: 0041748 | |
Jun 5, 2015 11:53 am | Chris_McElligottPark | Status | new => feedback |
Jun 5, 2015 2:49 pm | Chris_McElligottPark | Relationship added | related to 0017113 |
Jul 14, 2015 4:48 pm | Chris_McElligottPark | Note Added: 0042650 | |
Jul 14, 2015 4:48 pm | Chris_McElligottPark | Status | feedback => closed |
Jul 14, 2015 4:48 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jul 14, 2015 4:48 pm | Chris_McElligottPark | Resolution | open => unable to reproduce |