View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0016447 | Stars Beyond Reach | Suggestion | Apr 30, 2015 11:37 am | May 5, 2015 2:31 pm | |
Reporter | ptarth | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.808 | ||||
Fixed in Version | 0.813 | ||||
Summary | 0016447: Healthy population should prioritize employment instead of wounded population | ||||
Description | In the attached screenshot you can see that I have an massive excess of citizens, yet I have wounded citizens employed. This drops efficiency, even though I have perfectly healthy citizens rioting in other places. Can healthy citizens prioritize employment? On a related note, can wounded citizens be removed from the jobless citizens? (Job: Bleeding slowly). | ||||
Tags | No tags attached. | ||||
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For 0.813: * Now when allocating population to jobs, the game allocates healthy people first and only allocates wounded if there are not enough healthy to go around. Thanks :) |
Date Modified | Username | Field | Change |
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Apr 30, 2015 11:37 am | ptarth | New Issue | |
Apr 30, 2015 11:37 am | ptarth | File Added: toodamaged.save | |
Apr 30, 2015 11:37 am | ptarth | File Added: wound.jpg | |
May 1, 2015 12:01 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
May 1, 2015 12:01 pm | Chris_McElligottPark | Status | new => assigned |
May 5, 2015 2:31 pm | keith.lamothe | Note Added: 0040522 | |
May 5, 2015 2:31 pm | keith.lamothe | Status | assigned => resolved |
May 5, 2015 2:31 pm | keith.lamothe | Fixed in Version | => 0.813 |
May 5, 2015 2:31 pm | keith.lamothe | Resolution | open => fixed |