View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0016469 | Stars Beyond Reach | Bug - Gameplay | May 2, 2015 11:27 am | May 4, 2015 10:14 am | |
Reporter | ptarth | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.809-0.810 | ||||
Fixed in Version | 0.811 (First Orangeshirts Release) | ||||
Summary | 0016469: Burlusts do not repair buildings | ||||
Description | The Burlusts are listed as having infinite repair ability. However, they aren't repairing their buildings. In the attached save you can see an extractor that I'm slowly destroying. The Burlusts should be repairing it to full every turn, but they aren't. | ||||
Tags | No tags attached. | ||||
related to | 0016493 | resolved | Chris_McElligottPark | GUI does not behave well when you have 0 repair points |
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Missing attached save? |
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Mantis has been slow to respond over the weekend. Not sure what's going on. Adding save. Also, in this one you'll also see an example of the Air Cargo Bay being able to attack the extractors to the north, but the military attack system says I don't have any valid readied attackers. I've already attacked with it this turn to damage the extractor. Making the invalid attack causes the attack to happen anyway. |
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Thanks! * It is no longer possible for any city to have 0 repair points -- that caused all sorts of GUI confusion, among other things. There is now a baseline 100 repair points that every city -- human and AI -- gets for free. That's not very much, but it's something, and beyond that is up to the city owner. |
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Did you find out why the Burlust wasn't repairing their buildings (even though they have infinite repair)? |
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It wasn't saying they had infinite repair. It was saying it would take infinite turns to repair the buildings that they currently have. Aka, since they had 0 repair the turns remaining to repair was by definition infinity. :) |
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Righty-o then. I will no longer be envious of the Burlust repairing capacity. I thought it was just a thing where they always repair everything every turn, suitable for a military race. |
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That would be serious overkill, haha! |
Date Modified | Username | Field | Change |
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May 2, 2015 11:27 am | ptarth | New Issue | |
May 3, 2015 10:20 am | Chris_McElligottPark | Note Added: 0040436 | |
May 3, 2015 10:45 am | ptarth | Note Added: 0040441 | |
May 3, 2015 10:45 am | ptarth | File Added: 810 boarine 2.save | |
May 4, 2015 9:14 am | Chris_McElligottPark | Relationship added | related to 0016493 |
May 4, 2015 9:14 am | Chris_McElligottPark | Note Added: 0040462 | |
May 4, 2015 9:14 am | Chris_McElligottPark | Status | new => resolved |
May 4, 2015 9:14 am | Chris_McElligottPark | Fixed in Version | => 0.811 (First Orangeshirts Release) |
May 4, 2015 9:14 am | Chris_McElligottPark | Resolution | open => fixed |
May 4, 2015 9:14 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 4, 2015 9:56 am | ptarth | Note Added: 0040465 | |
May 4, 2015 10:06 am | Chris_McElligottPark | Note Added: 0040466 | |
May 4, 2015 10:13 am | ptarth | Note Added: 0040467 | |
May 4, 2015 10:14 am | Chris_McElligottPark | Note Added: 0040468 |