View Issue Details

IDProjectCategoryLast Update
0016469Stars Beyond ReachBug - GameplayMay 4, 2015 10:14 am
Reporterptarth Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.809-0.810 
Fixed in Version0.811 (First Orangeshirts Release) 
Summary0016469: Burlusts do not repair buildings
DescriptionThe Burlusts are listed as having infinite repair ability. However, they aren't repairing their buildings. In the attached save you can see an extractor that I'm slowly destroying. The Burlusts should be repairing it to full every turn, but they aren't.
TagsNo tags attached.

Relationships

related to 0016493 resolvedChris_McElligottPark GUI does not behave well when you have 0 repair points 

Activities

Chris_McElligottPark

May 3, 2015 10:20 am

administrator   ~0040436

Missing attached save?

ptarth

May 3, 2015 10:45 am

reporter   ~0040441

Mantis has been slow to respond over the weekend. Not sure what's going on. Adding save.

Also, in this one you'll also see an example of the Air Cargo Bay being able to attack the extractors to the north, but the military attack system says I don't have any valid readied attackers. I've already attacked with it this turn to damage the extractor. Making the invalid attack causes the attack to happen anyway.

ptarth

May 3, 2015 10:45 am

reporter  

810 boarine 2.save (625,785 bytes)

Chris_McElligottPark

May 4, 2015 9:14 am

administrator   ~0040462

Thanks!

* It is no longer possible for any city to have 0 repair points -- that caused all sorts of GUI confusion, among other things. There is now a baseline 100 repair points that every city -- human and AI -- gets for free. That's not very much, but it's something, and beyond that is up to the city owner.

ptarth

May 4, 2015 9:56 am

reporter   ~0040465

Did you find out why the Burlust wasn't repairing their buildings (even though they have infinite repair)?

Chris_McElligottPark

May 4, 2015 10:06 am

administrator   ~0040466

It wasn't saying they had infinite repair. It was saying it would take infinite turns to repair the buildings that they currently have. Aka, since they had 0 repair the turns remaining to repair was by definition infinity. :)

ptarth

May 4, 2015 10:13 am

reporter   ~0040467

Righty-o then. I will no longer be envious of the Burlust repairing capacity. I thought it was just a thing where they always repair everything every turn, suitable for a military race.

Chris_McElligottPark

May 4, 2015 10:14 am

administrator   ~0040468

That would be serious overkill, haha!

Issue History

Date Modified Username Field Change
May 2, 2015 11:27 am ptarth New Issue
May 3, 2015 10:20 am Chris_McElligottPark Note Added: 0040436
May 3, 2015 10:45 am ptarth Note Added: 0040441
May 3, 2015 10:45 am ptarth File Added: 810 boarine 2.save
May 4, 2015 9:14 am Chris_McElligottPark Relationship added related to 0016493
May 4, 2015 9:14 am Chris_McElligottPark Note Added: 0040462
May 4, 2015 9:14 am Chris_McElligottPark Status new => resolved
May 4, 2015 9:14 am Chris_McElligottPark Fixed in Version => 0.811 (First Orangeshirts Release)
May 4, 2015 9:14 am Chris_McElligottPark Resolution open => fixed
May 4, 2015 9:14 am Chris_McElligottPark Assigned To => Chris_McElligottPark
May 4, 2015 9:56 am ptarth Note Added: 0040465
May 4, 2015 10:06 am Chris_McElligottPark Note Added: 0040466
May 4, 2015 10:13 am ptarth Note Added: 0040467
May 4, 2015 10:14 am Chris_McElligottPark Note Added: 0040468