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IDProjectCategoryLast Update
0001649AI War 1 / ClassicSuggestion - Balance TweaksDec 23, 2010 3:43 pm
ReporterSigma7 Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.041 
Fixed in Version4.055 
Summary0001649: Sensor units' ranges
DescriptionThere are two mobile sensors: Tachyon Drones, and Decloakers.

- The tachyon beam range Tachyon Drones should be increased to 1500, which should be enough to clear a minefield sitting on a wormhole or near a guard post while still being low enough to encourage a Decloaker for more advanced usage. As it stands, the current range of 750 requires units to be point-blank to detect, and practically forces investing in the tachyon turret or decloaker.
- The tachyon beam range of the Decloaker (currently 15000) should be equal or greater than its firing range (currently 18000). If set to FRD or attack-move, it will prefer sniping at units near wormholes/guard posts before getting close enough to detect nearby mines or other cloaked units. Easiest fix is setting the projectile range to 0004202:0014500.

See also: http://www.arcengames.com/forums/index.php/topic,157.msg1089.html#msg1089 (Developer interested in increasing Tachyon Drone Range)


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KDR_11k

Nov 28, 2010 2:43 am

reporter   ~0004590

It used to be equal before a blanket 2000 range increase for all mobile units.

Chris_McElligottPark

Dec 23, 2010 3:43 pm

administrator   ~0006899

Thanks!

* The tachyon drone's range has been doubled from 750 to 1500, and the decloaker's range has been increased from 15k to 20k.

Issue History

Date Modified Username Field Change
Nov 28, 2010 12:14 am Sigma7 New Issue
Nov 28, 2010 2:43 am KDR_11k Note Added: 0004590
Dec 23, 2010 3:43 pm Chris_McElligottPark Note Added: 0006899
Dec 23, 2010 3:43 pm Chris_McElligottPark Status new => resolved
Dec 23, 2010 3:43 pm Chris_McElligottPark Fixed in Version => 4.055
Dec 23, 2010 3:43 pm Chris_McElligottPark Resolution open => fixed
Dec 23, 2010 3:43 pm Chris_McElligottPark Assigned To => Chris_McElligottPark