View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0016491 | Stars Beyond Reach | GUI | May 3, 2015 3:53 pm | May 5, 2015 2:52 pm | |
Reporter | ptarth | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.809-0.810 | ||||
Fixed in Version | 0.813 | ||||
Summary | 0016491: Damage from Disease Insanity is not displayed on Buildings | ||||
Description | Here is a really cool bit of emergent gameplay. When your citizens are infected by a disease that causes insanity (e.g., zombie disease), they have a chance of damaging your buildings. The more citizens in a building infected, the more damage. So your CDC, which is a high priority, high employment (100 citizens) building is going to take massive damage during these zombie outbreaks. However, there is no explanation anywhere, your building just starts to decay. It will not drop below 1 health, but then closes with the "too damaged" message. PS Things do not bode well for your cities if your hospitals are destroyed by zombies. | ||||
Tags | No tags attached. | ||||
|
For 0.813: * Damage to buildings from disease-induced-insanity is now reported in the incident log like many other forms of damage. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
May 3, 2015 3:53 pm | ptarth | New Issue | |
May 4, 2015 1:45 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 4, 2015 1:45 pm | Chris_McElligottPark | Status | new => assigned |
May 4, 2015 1:45 pm | Chris_McElligottPark | Assigned To | Chris_McElligottPark => keith.lamothe |
May 5, 2015 2:52 pm | keith.lamothe | Note Added: 0040524 | |
May 5, 2015 2:52 pm | keith.lamothe | Status | assigned => resolved |
May 5, 2015 2:52 pm | keith.lamothe | Fixed in Version | => 0.813 |
May 5, 2015 2:52 pm | keith.lamothe | Resolution | open => fixed |