View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0016493 | Stars Beyond Reach | Bug - Gameplay | May 3, 2015 4:07 pm | May 4, 2015 9:14 am | |
Reporter | ptarth | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.809-0.810 | ||||
Fixed in Version | 0.811 (First Orangeshirts Release) | ||||
Summary | 0016493: GUI does not behave well when you have 0 repair points | ||||
Description | See the attached screenshot. When you have 0 repair points, your estimated time to finish all repairs is a really big number. The tooltip also breaks and reports you'll finish repairs in 0 turns. A solution to this side issue is that, when you have a big value in the GUI, rather than display the value, it should be replaced by "lots". | ||||
Tags | No tags attached. | ||||
related to | 0016469 | resolved | Chris_McElligottPark | Burlusts do not repair buildings |
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Thanks! * It is no longer possible for any city to have 0 repair points -- that caused all sorts of GUI confusion, among other things. There is now a baseline 100 repair points that every city -- human and AI -- gets for free. That's not very much, but it's something, and beyond that is up to the city owner. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 3, 2015 4:07 pm | ptarth | New Issue | |
May 3, 2015 4:07 pm | ptarth | File Added: repair.jpg | |
May 3, 2015 4:08 pm | ptarth | File Added: 810 boarine krolin secret police.save | |
May 4, 2015 9:14 am | Chris_McElligottPark | Relationship added | related to 0016469 |
May 4, 2015 9:14 am | Chris_McElligottPark | Note Added: 0040463 | |
May 4, 2015 9:14 am | Chris_McElligottPark | Status | new => resolved |
May 4, 2015 9:14 am | Chris_McElligottPark | Fixed in Version | => 0.811 (First Orangeshirts Release) |
May 4, 2015 9:14 am | Chris_McElligottPark | Resolution | open => fixed |
May 4, 2015 9:14 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |