View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0016496 | Stars Beyond Reach | Suggestion | May 4, 2015 10:55 am | May 4, 2015 1:42 pm | |
Reporter | ptarth | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.809-0.810 | ||||
Fixed in Version | 0.811 (First Orangeshirts Release) | ||||
Summary | 0016496: Citizens entertained additions | ||||
Description | 1. Can you add the Citizens entertained parameter for buildings to the PlayerBuildings.xls file? 2. Change Shopping Malls to employ 110 and entertain 200 (from a base employment of 310)? I've been having Crime - Wounded - City burns to the ground loops with the Boarines. Having Mall functionality drop so quickly is rough. With the changes you've already made to employment logic this is less of an issue, but this would also help out. | ||||
Tags | No tags attached. | ||||
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Thanks! * Shopping Malls now entertain 200 and employ 110, down from employing 310 and entertaining none. ** Additionally, the _enter column now lets you directly set the citizens entertained count on the PlayerBuildings spreadsheet. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 4, 2015 10:55 am | ptarth | New Issue | |
May 4, 2015 1:42 pm | Chris_McElligottPark | Note Added: 0040471 | |
May 4, 2015 1:42 pm | Chris_McElligottPark | Status | new => resolved |
May 4, 2015 1:42 pm | Chris_McElligottPark | Fixed in Version | => 0.811 (First Orangeshirts Release) |
May 4, 2015 1:42 pm | Chris_McElligottPark | Resolution | open => fixed |
May 4, 2015 1:42 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |